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personally, i think it would be more prototypical to be able to 'rescue' derailed equipment by bringing 'rescue equipment', big hooks and such, into some sufficient proximity with it. not that such rescued equipment would be at first usable, it would instead by 'bad order' and have to then be moved to some sort of repair facility to be returned to service. but i think this could be done, i'm mean ought to be made to be able to be done, with the proper sequence of 'rules' and availability of the proper equipment with which to do so, sort of like working industries that are moveable in the case of relief outfits, big hooks, weather themselves on rail or ruber tyred, that you'd have to go through the whole sequence of steps involved, properly deploying outriggers so the 'hooks' don't fall over when lifting derailed equipment, and then have actually lift the derailed vehicules onto flats and or temporary bogies, for transport back to the car shop.
i really think this would add more then mearly leaving them unretreavable untill the session was restarted.
i haven't gotten this yet, but i think it MIGHT be possible to be done, if the program allowed there to be such things, i don't know if it does or not, but you know, to have relief equipment rescue enabled, the way we now have freight and passenger equipment loading/unloading enabled.
i mean sure, the actual 'rerailing' would be teleporting, the way passengers and goods are loaded on and off of their respective rolling stock now, but i really see this as potentially doable and adding a great deal to the realism of the sim. maybe something to think about for service pack one of trs 2009, once there is a 2009 to add it to.
or you COULD just turn off derailing in the options...if you're like a lot of us who are model railroaders, we've seen far more derailing than we'd like...who needs that frustration with Trainz too?
uh-oh, that ain't good....cuz 06 is what I have, and I have yet to run any train that long....still working on the route. Something to look forward to....not!Don't know about TRS2009 or 2010, but in 2006, even with derailing turned OFF, trains will still de-rail..... and usually about two hours into a session, or two hours AFTER my last Save!![]()
As long as you don't mess up any switches, ram another train at a high rate of speed, or run off the end of the tracks then you probably won't have to worry about getting derailed with derail realism set to none on a well designed route.(It's possible that ramming another train might just result in getting coupled to it anyways.)