BrianPacos
Creator, BMP Trainz
(I am reposting this because a user on the previous thread kept spamming replies that didn't even address the issues in the post and everyone will think it was solved - please use this thread!)
I am having a problem I have never seen before in CM. When I go to open an asset for editing, it tells me "<kuid:XXXXX:XXXXX> : Filepath '(a really long filepath)' is too long" and won't let me open the asset for editing so I can cut down the folder name. It's not a folder that the asset relies on, it's just something extra stored in the asset for later use so the asset works fine currently but it appears I won't ever be able to edit the asset when the time comes to do so (basically I have a folder inside the asset file that has a really long name that's affecting my ability to edit the asset). How can I get around this issue? I already have long file paths enabled in Windows. Been playing this game for more than 10 years and I've never seen this come up before. I can't even export the asset to a CDP and re-install it to see if I can trick CM into letting me edit the asset to fix this. What's even weirder is that this problem came up "all of the sudden", as this was a condition that's existed in this asset for probably years and it just started giving me a hassle about it now. In fact, I remembered a couple other assets that had the same condition present (where I had long folder names within the asset) so I went into those and changed the name so I didn't run into this problem with those, and it still let me edit them. Really scratching my head here. TRS22 is completely up to date but this didn't happen right after any patches or bug fixes.
I am having a problem I have never seen before in CM. When I go to open an asset for editing, it tells me "<kuid:XXXXX:XXXXX> : Filepath '(a really long filepath)' is too long" and won't let me open the asset for editing so I can cut down the folder name. It's not a folder that the asset relies on, it's just something extra stored in the asset for later use so the asset works fine currently but it appears I won't ever be able to edit the asset when the time comes to do so (basically I have a folder inside the asset file that has a really long name that's affecting my ability to edit the asset). How can I get around this issue? I already have long file paths enabled in Windows. Been playing this game for more than 10 years and I've never seen this come up before. I can't even export the asset to a CDP and re-install it to see if I can trick CM into letting me edit the asset to fix this. What's even weirder is that this problem came up "all of the sudden", as this was a condition that's existed in this asset for probably years and it just started giving me a hassle about it now. In fact, I remembered a couple other assets that had the same condition present (where I had long folder names within the asset) so I went into those and changed the name so I didn't run into this problem with those, and it still let me edit them. Really scratching my head here. TRS22 is completely up to date but this didn't happen right after any patches or bug fixes.
Last edited: