In the course of searching for 'Replacing Assets' I read a lot of posts.
Replace Assets does not seem to work well in T:ANE.
I have quite a big route which has taken me a very long time to make and I wanted to import into TANE from TS12. Having made a cdp file I imported it only to find a great deal of my track was represented by those dashed lines. TANE would not replace my track. I solved the problem by doing the replacement first in TS12, making a cdp asnd then importing into TANE. Worked well. Hope this helps somebody! (Replace Assets in TS12 excellent)
Can I add a plea to programmers who work on any version of Trainz to consider that a lot of users may be quite old like me (94) and whose eyesight is not so good, to think of contrast in dialog boxes - black text on a dark red background is unreadable - remember the old days of DOS, yellow or white text on a dark blue background. No problem with that! Thanks for listening.
Hi Don,
I too hark for larger fonts even for my not-so-old eyes! The sad thing is this seems to have become a thing of the past with larger flat-panel displays, though as convenient as they are, tend to not have the clarity that the old CRT displays had/have. The text size today is what I call the size of an ant's foot prints in a lot of cases. There are however things you can do at your system-level to increase the size of the text as well as with T:ANE where you can run at a lower resolution and in a window, which really does help. Even though my display, for example is capable of 1980 x 1280, I run T:ANE at 1024 x 768 windowed and I've sized the window big enough to do the work I want, yet the text is big enough to read. The color issue, though is a tough one to resolve, but the bigger text helps with that too.
You mentioned too the difficulty of importing routes into T:ANE. I wonder if you went about it the wrong way, or at least a long and roundabout way.

I say this because I have successfully imported two very large routes myself. What I did was to first get the dependencies of the routes in TS12 Content Manager. I found the items that would not import at all such as some of the older payware assets from Murchison I had used, as well as older V5 Speed Trees. I dragged these assets to a Pick List, and then started up TS12 Surveyor and replaced the assets until the route was clean and ready for import to T:ANE. To do that, I created a CDP and imported that into T:ANE via its Content Manager.
With the route imported, I then checked for any additional missing dependencies and repaired any assets that didn't come in cleanly, and once that was verified and cleaned up, it was a matter of cleaning up any broken textures, those that came in as clear squares, which I had to hand check in TS12 to find their locations, and I was then ready to enjoy working on my imported routes.
John