Weil meine Zeit etwas knapp ist, hier nur ein kleiner zweiter Teil. Um Render-Zeit zu sparen habe ich einen GPU_Renderer benutzt, deshalb die anders aussehenden Farben und Schatten.
Links im Bild ist das High-Poly-Mesh der Tresortuer, welche dann auf das Haupt-Mesh via Render to Texure gerendert werden soll
As my time is limited here a quite small second part to introduce the two used meshes. To speed up rendering I used a gpu renderer, that's why the colors and the shadows look a quite different than before.
On the left side of the picture you can see the mesh, which will be projected via render to texture to the main mesh.
Mesh Daten / Mesh data:
High polygon mesh (safe door):
9,579 polyogons
5,513 vertices
Low polygon mesh (safe body):
92 polygons
48 vertices

Links im Bild ist das High-Poly-Mesh der Tresortuer, welche dann auf das Haupt-Mesh via Render to Texure gerendert werden soll
As my time is limited here a quite small second part to introduce the two used meshes. To speed up rendering I used a gpu renderer, that's why the colors and the shadows look a quite different than before.
On the left side of the picture you can see the mesh, which will be projected via render to texture to the main mesh.
Mesh Daten / Mesh data:
High polygon mesh (safe door):
9,579 polyogons
5,513 vertices
Low polygon mesh (safe body):
92 polygons
48 vertices
