re: displacements in 2010

robin-nisbet

New member
re: displacements in 2010

how do you put displacements into 2010, so you can make mountains ect ... in all the other trainz there was a folder to put them in and in 2010 there is no displacements folder or even world folder ... what gives?
 
The only way I have found to do this is create the displacement in TRS2006, save to CMP (in TRS2006), the import it into TS2010. I have yet to find any folder in TS2010 to insert displacements.

Good luck,

David
 
TS2010 SP2 and beyond does not read the custom folder any longer. If you search the forum for displacement maps threads you will find a post by me that gives details instructions on adding displacement maps as an assets using CCP.

William
 
TS2010 SP2 and beyond does not read the custom folder any longer. If you search the forum for displacement maps threads you will find a post by me that gives details instructions on adding displacement maps as an assets using CCP.

William


Here is the text to the post, which I saved to a text file. :)

Hi Dave,
Thanks for the good info on creating displacement maps. With regard to TS2009 and displacement map here is something I posted in another thread about them.
TS2009 SP2 does not read the World/Custom folder and add content there to the Trainz Asset Database at startup anymore like older versions. This is a part of a move away from having assets outside of the TAD. There is now a new asset kind "GroundBrush" for creating displacement maps available in CCP.
Choose New from the file menu in CM2 and a new asset will be created and opened for edit in CCP. Choose GroundBrush as the type. Fill in the fields for the config.txt. Here are mine:
kuid <kuid:xxxxxx:1044> This will be created for you.
username "Displacement Map 2" Choose your own name here.
trainz-build 2.9
category-class "JO"
category-region "US"
category-era "2000s;2010s"
kind "groundbrush"
displacement-bitmap "f_001.BMP"
Before you can choose your bitmap at the bottom you must copy your image to the folder that is open in your TS2009 folder's Editing folder. This should be called New Asset at the moment. Now you can choose the image in the requester. Save the config and exit CCP. Now commit your new asset and your displacement map will show up in surveyor. Beside using it with the fill button, you can also choose a displacement map and then use the height up and down tools with the displacement map effecting how they change the terrain.
By the way, the bitmaps don't have to be 256 x 256. They can be up to 2048 x 2048 which is quite useful on a 5m grid. They can also be jpeg files too.
And yes you can now upload them to the DLS.
William

Clearing Glassy edge...
Hi BigThing
For the config, no. However any building that uses alpha blending can, in theory, have a line added to the .texture.txt file of those textures to force them to have 'masked' alpha channels.
The line is:
AlphaHint=masked

You will need to test on a 'per building' basis, as not all alpha channels will work well when masked automatically.
In native mode this can also be used to remove the 'glassy edge' effect (since masked alpha channels can be used in native mode).
 
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