Rail Ends (bumpers) actually stop rolling stock?

davesnow

Crabby Old Geezer
I distinctly remember in the old forums (before the big crash of 2006) that there was a "fix" for TRS06 whereby rail ends (bumpers if you will) were fixed so they would actually stop rolling wagons (rail cars) and there would be no derailing. I'm very sure I read about this fix all those years ago. Why wasn't this much needed feature carried over to later versions of Trainz?
 
Hi Dave I think I recall this scenario but as you say it was a long time ago. I think I the idea was to frig the config and make the buffers into a traincar. There would be no coupling involved and the buffers would just give the impression of being a wagon. The only other bit I remember was you needed some invisible track behind the buffers with invisible buffers that would be track end "showing" a red light. There might be more to this but it may help to jog a memory somewhere.

Doug
 
Years ago this railroad, close to where I worked, did some work on the track and removed the bumpers and didn't put them back in when they were finished. Later on a switch engine pushed a car down the track and the rail car went across a paved road and then into a brick warehouse. They put the bumper back up.

Had nothing to do with your problem but I will always remember seeing the box car sticking half way into the warehouse.
 
I believe some bumpers are signals fixed at a permanent state of 00 (STOP). That should prevent trains from attempting to proceed past them. I have an invisible signal with a "fixed" mode that can be set to absolute stop to accomplish this as well when set to "Absolute Stop".
 
The stopping ones are about. I installed some Max Werks routes lately and when I merged them I didn't notice the bumpers on the track near the join. I ran a train in DCC to check the route and it derailed at the bumper (stopped it dead). The routes were Austin Western.
Cheers,
Mike
 
Dave, check this thread. Click the link for post #3. It discusses the buffer speed tag (in m/sec).

http://forums.auran.com/trainz/showthread.php?75285-n00b-question-8342-bumpers-that-bump

I tried this with a bumber I have in TS-2010 (Buffer #3 - 1930s, kuid2:187586:28079:2) that already had the buffer speed tag set at 8. I drifted a loco and two cars into the buffer at 3 mph and it stopped them without derailing. At a higher speed but under 10 mph it derailed the train. I think 8m/sec equates to something around 15mph so I'm not sure about the accuracy of the number setting vs train/car speed. You might experiment with this and see if this is what you are looking for.
 
By bumpers, I presume you mean buffers? I think that some may stop trains/trams, if the track ends.
But I find that you need a signal or least a trackmark near the buffer.
 
Wouldn't a nice big steam locomotive at 5mph just tear through a wooden buffer? A heavily loaded box car may do the same. Need a fancy buffer that calculates its reaction based upon mass and speed. Is there any standard in real railroads?

If I were designing one of these I would incorporate a "sand-pit" at the end. Highways use these with great effect to stop trucks that loose their brakes on a downhill section. Some rail games pride themselves on dramatized derailments. Yes, a locomotive at 20mph would probably need a tremendous pile of sand.
 
I used to have problems with runaway, run through, freightcars rolling out my hump yard throat exit ... so I placed a loco there to catch them ... you could place an invisible loco at the bumpers on an extension of invisatrack ... and too you could configure a railcar as a loco using Cyberstorms Superadaptor

Or place a sharp incline of invisatrack beyond the bumper, so railcars roll back out again

I use the pink speed retarders, in secession, and set several of them to SLOW, and the last one to STOP, however the settings only stay set fixed in a session, and revert to default in a route
 
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