Mr.Jingles
Master of Disaster
I have a question for Auran, but am not sure if this or TrainzDev is the right place, so I'll just give it a try here first.
The recently released Unreal Development Kit comes with SpeedTree Modeler and a special customized version of SpeedTree Compiler ("special" meaning that the compiled assets are locked and can only be used together with the UDK), allowing end-users to create Trees in SpeedTree Modeler and compile them for use with the UDK.
Here's the link to the PDF of the press release (LINK) and for completedness sake a link to the wiki of UDK regarding importing of SpeedTree assets (LINK).
I gave this a try already and it's working very well.
The Tree is created within SpeedTree Modeler with all the textures, LoD levels, Animations, collision dummys, etc., then sent through the SpeedTree Compiler and finally imported into the game, where it's been given the material and texture and can then be placed in the gameworld.
Now on to my question : Is Auran planning on making SpeedTree available in the same way to us Trainz users as well ?
The advantages of doing so are pretty clear, the community could then finally create Trees with SpeedTree for use within Trainz and not be dependant on a still undefined release cycle of further "tree packs" from Auran.
It is however up to Auran to clear up all the details with SpeedTree and to implement this into the Engine.
It would be great to get an answer on this from Auran, even if it's just a "we might look into this" or "we might take that into consideration".
If I don't get an answer here, I'll give this a try over at TrainzDev, maybe Chris can shed some light on this, even though I understand that no definitive answer can be given.
I'm also interested on hearing what other members here have to say about this.
We can't start polls here, but if enough interest is shown, maybe this will be carried on to the developers somehow.
Tata
Mr.Jingles
The recently released Unreal Development Kit comes with SpeedTree Modeler and a special customized version of SpeedTree Compiler ("special" meaning that the compiled assets are locked and can only be used together with the UDK), allowing end-users to create Trees in SpeedTree Modeler and compile them for use with the UDK.
Here's the link to the PDF of the press release (LINK) and for completedness sake a link to the wiki of UDK regarding importing of SpeedTree assets (LINK).
I gave this a try already and it's working very well.
The Tree is created within SpeedTree Modeler with all the textures, LoD levels, Animations, collision dummys, etc., then sent through the SpeedTree Compiler and finally imported into the game, where it's been given the material and texture and can then be placed in the gameworld.
Now on to my question : Is Auran planning on making SpeedTree available in the same way to us Trainz users as well ?
The advantages of doing so are pretty clear, the community could then finally create Trees with SpeedTree for use within Trainz and not be dependant on a still undefined release cycle of further "tree packs" from Auran.
It is however up to Auran to clear up all the details with SpeedTree and to implement this into the Engine.
It would be great to get an answer on this from Auran, even if it's just a "we might look into this" or "we might take that into consideration".
If I don't get an answer here, I'll give this a try over at TrainzDev, maybe Chris can shed some light on this, even though I understand that no definitive answer can be given.
I'm also interested on hearing what other members here have to say about this.
We can't start polls here, but if enough interest is shown, maybe this will be carried on to the developers somehow.
Tata
Mr.Jingles