Question About Weights in Trainz?

Can you change the config to modify weights?

Is it possible to change the config file for a hopper to change the weight/volume? If yes do you have to get permission? (it is always easier to ask for forgiveness than permission:D )

Likewise for products to change the weight/mass?

What happens if you overload a car? I remember some steelworkers put a 180 tons in gondola and derailed it at a plant I used to work at.

I noticed that some of my rolling stock will underload a product. For example Chessie B&O hopper will load coal correctly but will underload coke coal. Currently I use different cars to load coke.

Also I have a series of 100T hoppers that will load only 9,000Kg. I would like to correct the config if I knew how. I do have trainz objects.:rolleyes:

Any help is always appreciated

Thanks
 
For your own use you can change anything you want. If you intend to distribute the changed asset as your own work then you can run into problems unless it's permitted by the license or you've obtained permission from the assets creator. The only penalty for an overloaded car in Trainz is more "virtural" mass to lug around.

If the 2 products have a different weight density then you will get different weights for the same car when full. I think that's been clearly pointed out. It's the way actual rail cars work.

Certainly you can change the size of the queue to make it load a specific weight of 1 particular product. But that really defeats the whole simulation thing. If coke really has a lower weight density than coal then the hopper will weigh less when filled with coke than coal. You might say it was underloaded but that's not really true. It's total volume capacity has been filled up. The car fully loaded with coke will simply weigh less than it's max permitted weight. That's the way it works in the real world and Trainz is just simulating it.

Otherwise we could just make the queue size equal to the loaded mass minus the light mass of the car and then make all bulk proucts have a mass density of 1. All your cars will load to their max permitted weight whatever they load. That's not the way it works in real life but you could make Trainz do it if you wanted to.

Bob Pearson
 
...it gets even better...

:cool: Then the BethGon CoalPorter i'm talking about, from CloakedGhost275, will weigh 140 tons in Trainz?

TRS, has a default coal product, that probably has it's own density-weight...I see. That would mean without changing that value, different cars with different mass weights, would weigh-out different gross weights, unless the max-weight or amount is set the same...

Then, a custom coal product, with a different density-weight, will effect the gross weight!

Believe it or not, that answers my question!

But it'll be a minute, before I decide what to do...meanwhile, I'll run the adjusted, formerly thought aberrant BethGon, to see what a 140 car train does on a 2.5% grade.
 
BUMP!


Sorry about the melodrama folks but I need some info and help related to this thread.

I've completed an industry enabled wagon/car and need to know how to allot some mass to it.

From the way this thread reads it looks like I should give a realistic mass based on the vehicle being empty and as a product is loaded the sum total value of the mass allocated depends on what the creator of the product has given it per unit mass. Correct?

It is a stockcar carrying hogs kuid2:30671:90103911:1 which have a mass of 272 each.



Cheers

Nix
 
While designing a product, I noted there are two measurement types used, kilograms/unit and kilograms/litre.
I'm using the second for a Bulk Product as described in creation guides.
The mass I have for the product is in kilograms/cubic metre.
According to a conversion site, 1 cubic metre = 1000 litre.
Does that mean I have to multiply kilograms/cubic metre by 1000 to get kilograms/litre?
Because that's a lot of mass. I note other Bulk products have lower mass than my original.
 
Sort of sidetracked...but on steep grades such as Western US and other mountainous areas, a 10,000 to 12,000 ton train is about as heavy as you want in the prototype. Most trains are @115 cars...longer trains require more skilled trainhandling.
http://www.youtube.com/watch?v=jdIzRFOaTCY
http://www.youtube.com/watch?v=zm4c0vIre9M
http://www.youtube.com/watch?v=B67vrhp2Xog
There was a very receint DPU container train that had three locos in the lead, two more 1/3 back, two more 2/3 back, and two more on the hind end. It was 295 cars long.
 
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Weight of material chart...

:cool: StorkNest, This thread can help with some commodities.

I know the problem your describing but have no solutions yet.
 
Yeah, there has to be some way but haven't found it yet.
cascaderailroad, you didn't sidetrack. Those numbers are one reason why I haven't set mass yet. By the math I listed, I'll have a product with a mass of 481,000. All Bulk loads I chacked have values less than 5. So it clearly cannot be multiply by 1000.
 
StorkNest,

Check your math - you should be dividing your kg per cubic meter value by 1000, not multiplying it.

Curtis
 
Thanks! I considered that seeing the values and other products, I just cannot figure why I should use division.
And I used to be good at math.
 
And here I was waiting for someone in Great Britain to agree that, yes, Europeans on the continent do drive on the wrong side of the road ;-)

Would you be content if an Australian agrees that Europeans drive on the wrong side of the road?

Cheers,
Dreadnought1
 
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