question about TC and 2006 layouts

gasolene

New member
I recently purchased TC instead of 2006 as TC is the latest version with many technical improvements over 2006.

When I download a route made with Trainz 2006 there seems to be a lot of missing assets not on the DLS. I assume these assets are built into 2006 and do not exist in TC.

Is there any way to use 2006 layouts in TC? e.g. can I get the 2006 assets from somewhere?


thnx
 
Yes. All you have to do is buy a copy of TRS2006, install it and then use CMP to extract the assets you want.

Bob
 
If the 2006 layout contains built in content (what doesn't), you won't be able to extract them. I know there is a work around using the .ja files, but I had problems doing it and never did get them working.

John
 
I would buy and install 2006, and then import the route from TC. TC does have some advances, but 2006 is really the last full version available.
Ed
 
I would buy and install 2006, and then import the route from TC. TC does have some advances, but 2006 is really the last full version available.
Ed

Why have the new content on the old code? That's going about it backwards to my mind. Some of the features on the content won't work as the code won't support them.

Why not move the assets from '06 that the route in TC needs?

Mike.
 
You can open any asset, including TRS2006 builtin assets, in CMP for Edit in Explorer which puts a copy in the Edit folder so you could then import it into TC.

Bob
 
I would buy and install 2006, and then import the route from TC. TC does have some advances, but 2006 is really the last full version available.
Ed

I have 2004, 2006 and TC. TC won't run on my system in an acceptable manner (1 FPS or worse). If I bring a TC route into 2006, should I expect an improvement? Are there any tricks involved?
 
You can open any asset, including TRS2006 builtin assets, in CMP for Edit in Explorer which puts a copy in the Edit folder so you could then import it into TC.

Bob

Interesting thought. I have no interest at all in the routes in TC, but I do like some of the new features and the improved (?) code.

What are the disadvantages of opening ALL of the built-in assets of 2006, and then using CMP in TC to import them all to TC? Followed by my favorite 2006 routes, which is the easy part.

If my idea doesn't work, then I'll need to re-commit my built in assets back to 2006 otherwise they will forever be left "open for edit." I understand that commiting built in assets isn't a good idea. Why is that?
 
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You don't need to commit the open for edit builtin assets in TRS2006, much faster and easier to just select them and click revert.

Bob
 
That's the point. You can't screw up builtin assets because the revert function will restore any builtin object you've altered to its original state.

Bob
 
That's the point. You can't screw up built in assets because the revert function will restore any built in object you've altered to its original state.

Bob

Doesn't that also mean that the asset will not function correctly in TC? The whole point of opening and committing is to make a TRS06 asset available in TC ( something that shouldn't be necessary in the first place ).
 
This shouldn't effect to operability of the asset. Opening a kuid for Edit in Explorer, in TRS2006, extracts it from the database, converts the config.chump file to config.txt and places it in the edit folder. Using TC's CMP to import it into TC's edit folder is a straight copy operation. Commiting it in TC puts the asset into TC's database, converting the config.txt file to a config.chump file.

Bob
 
rweber95 - I tried your method. Here are my procedures and my results.

I opened for edit all the built in assets from 2006.

I then imported them to TC.

I then reverted all of them in 2006 back to their original state.

I then opened for edit my local assets from 2006 and imported them to TC, just as I did the built in assets.

I then reverted all the locals back to 2006.

So far, so good!

I then opened for edit, 4 routes and all their dependencies, and imported these to TC. Then reverted these back.

I did the same for all the sessions for the 4 routes - same procedures.

All went well. A few hiccups but no problems.

A cursory look over my routes was promising. All looked good.

Then the fun started. When running my sessions in Driver, I had variations of all the following:

Locos with no cars.
Locos with just a few cars.
No locos. Some cars.
18 Well cars, double stacked, that showed up in Driver as 4 plain vanilla flat cars with no loads. I gave this one the blue ribbon for the best screw-up!

Conclusion is: TC is much too fussy about everything being "politically correct" that for me it's not worth the effort. It seems that TC can find something to fuss about with almost every asset. If one wants to move a route or two over to TC and start a few sessions from scratch, with only "non faulty" assets, perhaps it would be worth the effort. But for me, it simply isn't worth it.

I deleted TC once again (I think this is the 4th time). There just isn't anything there that appeals to me. I'm not into trolleys, trams or whatever they're called, and the routes are - really - well - you fill in the blank.

rweber95 - your method worked fine. It's just that TC didn't care much for it.
 
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This shouldn't effect to operability of the asset. Opening a kuid for Edit in Explorer, in TRS2006, extracts it from the database, converts the config.chump file to config.txt and places it in the edit folder. Using TC's CMP to import it into TC's edit folder is a straight copy operation. Commiting it in TC puts the asset into TC's database, converting the config.txt file to a config.chump file.

Bob

Thank you for the explanation :)
 
hi mate
i too have had problems with TC

i fixed all teh content first.
TC is my only trainz game and this way it helped me to undertsand some oif its workings.

i would love to see auran release somw of the built in 2006 rollibg stock content so that i can run at least a few goods trains

i find that i have no majoe dramas with TC at all apart from it being very fussy when their is faulty content

cheers
ron
 
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