Can someone give me an idiots example of the two. I am working on an idea using the Tidewater Route. Example user is given a task running coal from the mine to the power plant. Is there a way that if they complete the task properly, a rule or something could run and says there a different task only a little harder and so forth. Each task completed properly could unlock another task. Sorry if i confused anyone.
George "theedge2k" Flatman
				
			George "theedge2k" Flatman
 
	 But the user is completely shielded from all that complexity.
 But the user is completely shielded from all that complexity.