I always look at the poly-count (triangles if you will) of assets before placing them on my route.
My main PC can handle any game, as I only built it 6 months or so ago, and spent a lot of money on it, and no game has challenged it yet, but I'm still poly-conscious.
Old habits die hard.
Anyway, I was looking at various procedural tracks, contemplating replacing the TRS2019 Concrete Track that I used when I started my route, and I was amazed at the poly-count on these tracks.
65,000+ triangles?!?
Now, I know that this is Lod0, and that you can create lods that are longer pieces of track as you go up through the lods to mitigate this, as well as reducing the poly-count and resolution of images, but still.
That can't be right can it?
I've downloaded the basic 4.6 procedural track source from the Trainz Wiki, and I'll be having a look at it tomorrow in more detail, but I can't even begin to think which of the multiple parts that make up a procedural track (and there are many) could need a high poly-count.
So I guess my question is whether the asset preview in Content Manager is reliable.
My main PC can handle any game, as I only built it 6 months or so ago, and spent a lot of money on it, and no game has challenged it yet, but I'm still poly-conscious.
Old habits die hard.
Anyway, I was looking at various procedural tracks, contemplating replacing the TRS2019 Concrete Track that I used when I started my route, and I was amazed at the poly-count on these tracks.
65,000+ triangles?!?
Now, I know that this is Lod0, and that you can create lods that are longer pieces of track as you go up through the lods to mitigate this, as well as reducing the poly-count and resolution of images, but still.
That can't be right can it?
I've downloaded the basic 4.6 procedural track source from the Trainz Wiki, and I'll be having a look at it tomorrow in more detail, but I can't even begin to think which of the multiple parts that make up a procedural track (and there are many) could need a high poly-count.
So I guess my question is whether the asset preview in Content Manager is reliable.