WayneTrain12345
New member
I like the concept of having ultra-fine terrain to work with, but there are a few things needed that would make it perfect.
1. Let's have more textures please! 16 textures may sound like enough, but it's hard to make realistic landscape with only 16 textures. I myself hate the titling effect and I try all sorts of tactics to beat the effect!
5M terrain is awfully course, but it gives me 256 textures per baseboard. 5M terrain also works better for blending textures and rotating the textures as needed. It would be nice if there was an opaque option, which would make it easier to blend textures together. Maybe NV3 Games can introduce a mid-tier terrain, such as 2.5M grid with 128 textures, or 1.25M grid with 64 textures. Anyhow, we are currently in the land of extremes, course terrain with lot's of textures, or ultra fine terrain with hardly any textures. Personally, I'd prefer somewhere in the middle.
2. Hills flatten from a distance. I understand that the mesh count shrinks the further you get from it, and that's fine. What disappoints me is when I create a road overpass, and it collapses when I get further away from it. The height must be maintained to keep it realistic.
I am currently using 5M terrain for my routes, even though I have TrainZ Plus. At it's current state, HD terrain is best used for close up scenes. For large landscapes, the 5M is the best option for now, hopefully, it will change.
1. Let's have more textures please! 16 textures may sound like enough, but it's hard to make realistic landscape with only 16 textures. I myself hate the titling effect and I try all sorts of tactics to beat the effect!
5M terrain is awfully course, but it gives me 256 textures per baseboard. 5M terrain also works better for blending textures and rotating the textures as needed. It would be nice if there was an opaque option, which would make it easier to blend textures together. Maybe NV3 Games can introduce a mid-tier terrain, such as 2.5M grid with 128 textures, or 1.25M grid with 64 textures. Anyhow, we are currently in the land of extremes, course terrain with lot's of textures, or ultra fine terrain with hardly any textures. Personally, I'd prefer somewhere in the middle.
2. Hills flatten from a distance. I understand that the mesh count shrinks the further you get from it, and that's fine. What disappoints me is when I create a road overpass, and it collapses when I get further away from it. The height must be maintained to keep it realistic.
I am currently using 5M terrain for my routes, even though I have TrainZ Plus. At it's current state, HD terrain is best used for close up scenes. For large landscapes, the 5M is the best option for now, hopefully, it will change.