shaneturner12
Tutorial Creator
Hi Trainzers,
After reading another thread, it has come to my attention that I need to warn users of (a) potential problematic asset(s)
The asset(s) in question are the NSE Clocks, which I believe are by Bloodnok.
These assets have a fault that may not be reported by Content Manager, as it is triggered by the script inside the asset.
The fault relates to the World.PlaySound function referencing an attachment point (a.sound) that does not exist, or is corrupted.
The symptoms can range from no sound being produced by the clocks (where there should be), to stuttering sound.
There is also the chance of a sharp framerate drop, potentially to less than 1FPS.
Can users of these assets who are experiencing these symptoms try removing them and seeing if that fixes the issue.
Please note that not all users may be affected, as I know the issue affects TS2009 and TS2010 users, but am not sure about TS12 users.
Shane
After reading another thread, it has come to my attention that I need to warn users of (a) potential problematic asset(s)
The asset(s) in question are the NSE Clocks, which I believe are by Bloodnok.
These assets have a fault that may not be reported by Content Manager, as it is triggered by the script inside the asset.
The fault relates to the World.PlaySound function referencing an attachment point (a.sound) that does not exist, or is corrupted.
The symptoms can range from no sound being produced by the clocks (where there should be), to stuttering sound.
There is also the chance of a sharp framerate drop, potentially to less than 1FPS.
Can users of these assets who are experiencing these symptoms try removing them and seeing if that fixes the issue.
Please note that not all users may be affected, as I know the issue affects TS2009 and TS2010 users, but am not sure about TS12 users.
Shane