Problem with Animation - Blender

Len12

New member
I've made an animated scenery of an escalator with two people recycling in the scene. This is placed at a train station and I will create a further scenery around it looking like the individuals are going down into a darker area. The beginning of that can be seen in the second pic. The first pic is the animation which all is good. Exports with no problem and appears in the scene as the pic shows.Problem is there is no animation in Trainz. The objects just stay there. Does anyone have a solution to this?
problemanim.jpg
[/URL][/IMG]
outsideproblempic.jpg
[/URL][/IMG]
 
Thanks for the contribution. I've done animations for Trainz in various fashions the last few years. Cranes, props etc. but I was using 2.49b. When I migrated to the latest version of Blender I find there's a number of 'tics' in the exporter where things are just not as nice. Take this animation. Under normal circumstances this should work. It exported perfectly, shows up in Trainz perfectly, etc. I think I may just give up on Blender as it relates to Trainz content and just use my very old copy of 3DS max which I barely ever used.

I had another version of this elevator where I used paths instead of just using lattices parented to the objects but I didn't like the effect. It was just easier to turn the record on and pull the lattices up the elevators. Except, since I also purchased IClone and 3dxchange it exported fairly nicely with the paths to 3dxchange to convert to iclone. And that's another thing screwed up in the new Blender the FBX import. Can export but not import.
 
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Alright never mind I figured it out, lol. On the newest version of Blender the script variables are on the left before export. There was the option to select im and/or kin. I thought the script was just doing the selection automatically. Me bad.:confused:
 
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