jadebullet
might be back?
Just wondering. When you have a portal set up to emit trains every half an hour, does the timer restart every time you load the session, or is unaffected by saving, and loading it later?
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Okay, thanks. That is what I figured.
Two questions David...
Which portal are you using?
Is there a junction or signal (or maybe another track object) within a train length of the portal exit?
Chris
Maggs Rerail Portal. I think what is happening, the cars are so long that by the tenth car, the back wheels are not on the tracks when the car is created. As soon as the derail occurs, starting at the back, the train stops and no more cars are emitted. THis portal successfully emits other trains of this size that do not contain 11 Auto Racks, so I don't think that the track in front of the portal is an issue.
David
David,
My first suggestion would be to try the built in Portal,<kuid:-3:10192> in place of the Maggs portal (replacing one for the other). If the problem still occurs then it must be a fundamental problem with portals (or the specific vehicle assets) and not the Maggs Portal. This will at least eliminate one possible cause.
Depending on the results of the above I would try replacing the Auto Racks with cars of an exactly equal length (wheelbase) if you can find any, and then with cars of a greater wheelbase and see what happens.
Chris
Chris,Hi David - You can add track to the rear of the portal to extend it. I have seen another post about this problem but don't know how to include links to other threads yet.
Trevor
I have just discovered a Portal problem I have not seen discussed. I am emitting a train with 11 Auto Racks, all in a string along with at lest 20 boxcars. When the train is emmiting, the tenth Auto Rack car to appear on the track promptly derails. There is then a contagen to the front of the train and all cars are on the ground. The train has yet to become active.
Has anyone seen this problem before?
David
.....I was able to get the train to emit when I placed 2 boxcars between each of the 11 Auto Racks........
..........using a built in route on which you can not make changes..........
..........one must be deceptively and somewhat obtusely clever...........
I have just discovered a Portal problem I have not seen discussed. I am emitting a train with 11 Auto Racks, all in a string along with at lest 20 boxcars. When the train is emmiting, the tenth Auto Rack car to appear on the track promptly derails. There is then a contagen to the front of the train and all cars are on the ground. The train has yet to become active.
Has anyone seen this problem before?
David
I tryed what you did and i got the same derail....mmmmmm
I tryed what you did and i got the same derail....mmmmmm
CT,
Trev has the answer - put a piece of track on the back end of the portal so the longer cars will have track to set their wheels on. I just can't do it in one particular instance bcause the portal is hanging way out into space.\ and there is no other way to place this particular portal.
David
CT,
Trev has the answer - put a piece of track on the back end of the portal so the longer cars will have track to set their wheels on. I just can't do it in one particular instance bcause the portal is hanging way out into space.\ and there is no other way to place this particular portal.
David
Hi David does that "one particular instance" by any chance have the portal inside terrain/building etc?.
ie If the portal is out of view; inside something, then have you considered adding rear track but dragging it down & burying it?. This might give sufficient length, yet keep that rear section out of view?.
Not sure if the train can pull it up such a steep incline within a portal 'though?![]()