pofig's trees and assets

Nice explanation Zec..How would N3V ever know assets are illegal..Its always a good idea to go to the source on anything..There is too many times assumptions are made..
 
There are different themes running in this thread. Whilst I agree with everybody about illegals and how would N3V know about it etc, the point I would like cleared up is whether or not Pofig's trees are dead for T:ANE.

If Pofig cannot update with a different compiler because of the cost of a license, or if he is not willing to do so because he feels he has been abused, why can N3V not include in T:ANE a backward compatability with earlier speedtree compilations? It is common to most software that updates to the program will still include backward compatability.

Scottish
 
... why can N3V not include in T:ANE a backward compatability with earlier speedtree compilations? It is common to most software that updates to the program will still include backward compatability.

I suppose it all depends on the differences between SpeedTrees v5 (Pofig's version) and v6 (the version in T:ANE). It may very well be the case that SpeedTrees v6 does not allow you to have compatibility with earlier versions in which case it is out of N3V's hands. I would much prefer that Trainz moves forward instead of staying with an old standard but I do not have any of Pofig's trees so their loss would not effect me.

My 2c worth.
 
Id just like to chip in, to all the people that are worried about TANE without a certain creators assets.....

There was a time when no assets for trainz existed at all..... People stood up and created assets for it.... Now alot of assets created for older versions no longer work, and those people are updating them, OR, OTHER people are repairing, or REPLACING those assets.... Life is full of Possibility, please don't underestimate it and give it time to play out before one starts catastrophizing.... People come and go.

Falcus
 
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Id just like to chip in, to all the people that are worried about TANE without a certain creators assets.....

There was a time when no assets for trainz existed at all..... People stood up and created assets for it.... Now alot of assets created for older versions no longer work, and those people are updating them, OR, OTHER people are repairing, or REPLACING those assets.... Life is full of Possibility, please don't underestimate it and give it time to play out before one starts catastrophizing.... People come and go.

Falcus

Although I do find this thread helpful, I generally agree. I've done quite well without pofig trees at all, IMO, even though they simulate spring (my favorite season) better than most others do. I would certainly prefer that the impasse be resolved, but I won't lose any sleep if it is not.
 
Look, it's very simple: if there's no trees, then we can't create routes in TANE! Our routes need trees. N3V's trees are crap (mainly). Thanks to pofig, mcguirel and jankvis we have some usable flora in TS10 and TS12. If this doesn't work in TANE we have nothing, except the N3V crap. I'm assuming that N3V's (limited) budget for TANE has gone into the new game engine and such marvels as user created junctions. I imagine trees are a much lower priority. So I ask again, what trees will we have in TANE to create routes?

I suppose I will have to get used to the idea of my Ashburton-Windrush route will die with the release of TANE, but I have another route, almost ready to release, which will suffer the same fate. :(

I refuse to stop using pofig trees which are the best we've had.

Paul
 
Paulsw2 - the sky is not falling, the end is not nigh, we are not all doomed, life will go on. T:ANE will not stop you from creating and releasing routes for TS12 full of pofig trees. As another poster in this thread has stated, N3V seems to have supplied licences to well known SpeedTrees creators to use the new SpeedTrees compiler (v6) to update their existing trees and to create new ones for T:ANE. It is unfortunate that pofig has, reportedly, decided to not produce any more trees but during the many years that I have been enjoying Trainz many other good content creators have come and gone. Trainz has kept on going.

When TS10 was released a lot of earlier 2004/2006 assets (including trees) no longer worked or looked terrible in the new graphics system. Did the world end then? Creators stepped up to the plate (or up to the crease) and released new higher quality assets including in the "new" SpeedTrees range - mcguire, jankvis and clamxxx (sorry i don't recall his digits) to name just a few. The same will happen again.
 
Just curious, Paul, is there any reason why you wouldn't want to release either route with a target of TS2010 or TS12?

I'm looking forward to T:ANE, I really am. But, with that said, I'm still building my SEPTA route for TS2010. One of my key reasons is because I'd like as many people to be able to enjoy it as possible, and there's certainly going to be some percentage of Trainzers (probably a pretty hefty number, going by past experience) who won't upgrade or will wait to do so, for whatever reason.

Plus, it's going to be awhile before there is much content available that will take advantage of T:ANE, visually and otherwise. Coupled with the generally dwindling number of content creators, it'll probably be a long time. Of course, I respect your decision either way.

As an old adage might say, "hope for T:ANE and plan for TS12." :hehe:
 
Just curious, Paul, is there any reason why you wouldn't want to release either route with a target of TS2010 or TS12?

I'm looking forward to T:ANE, I really am. But, with that said, I'm still building my SEPTA route for TS2010. One of my key reasons is because I'd like as many people to be able to enjoy it as possible, and there's certainly going to be some percentage of Trainzers (probably a pretty hefty number, going by past experience) who won't upgrade or will wait to do so, for whatever reason.

Plus, it's going to be awhile before there is much content available that will take advantage of T:ANE, visually and otherwise. Coupled with the generally dwindling number of content creators, it'll probably be a long time. Of course, I respect your decision either way.

As an old adage might say, "hope for T:ANE and plan for TS12." :hehe:

That's how I'm working now. It's business as usual with TS12 until T: ANE comes out. Then it will be a migration over with two products installed in parallel until the bugs are worked out of the new one.
 
Paulsw2 - the sky is not falling, the end is not nigh, we are not all doomed, life will go on.

Yes, I know, apologies for getting a bit dramatic. Obviously, I look forward to building new routes in TANE, but I'll need a decent replacement for pofig trees before I take the plunge.

Just curious, Paul, is there any reason why you wouldn't want to release either route with a target of TS2010 or TS12?

I aim to upload my routes in build 3.4 (lowest build compatible with speed trees) for precisely the reasons you suggest. So looks like I'll keep building in TS12 for a while yet!

Paul
 
So just to clarify, any current route which uses Speedtrees in all or part (regardless of whether Pofig's or not) will not port seamlessly across to T:ANE unless an updated version of the tree is in place on the DLS or core content?
I personally haven't used Pofig's trees as I prefer to reference stuff that is on the DLS, but I do make fairly extensive use of Ultra and JVC foliage.

Pushing the question along further, will the V5 speedtrees display at all in T:ANE albeit with an odd appearance but making substitution via asset replace or equivalent new function easy, or not - in which case rather more difficult to remove or replace the items?

As noted in post(s) above, much was made of backward compatibility when T:ANE was being pitched earlier in the year - to the extent of observations about a clean start being preferable summarily dismissed. However given most recent routes use some measure of Speedtrees we potentially have the issue here that not many routes are going to work anyway.
 
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Vern,

I just tried some Pofig trees in the current pre-beta and they don't show up at all. Surveyor goes through the motions of placing them, but there's no tree.

I was thinking the same..

John
 
Vern,

I just tried some Pofig trees in the current pre-beta and they don't show up at all. Surveyor goes through the motions of placing them, but there's no tree.

I was thinking the same..

John

Guess now is a good time to do the Glasgow Underground or Waterloo and City Line, then! :)
 
Vern,

I just tried some Pofig trees in the current pre-beta and they don't show up at all. Surveyor goes through the motions of placing them, but there's no tree.

I was thinking the same..

John

Thanks for this John. So I guess this means if someone were, for example, to install Ashburton-Windrush in TANE, no trees will appear and it won't be possible to do an asset replace either? Ho hum.

Paul
 
Thanks for this John. So I guess this means if someone were, for example, to install Ashburton-Windrush in TANE, no trees will appear and it won't be possible to do an asset replace either? Ho hum.

Paul

Hi Paul,

I just tested this... Replacing a "missing" tree with a working one worked! :) This is good news, but just remember this is still a really early pre-beta so anything can happen afterwards.

John
 
To be fair to N3V, I would assume any Speedtrees on the DLS will get upgraded as they are covering the creators under their licence. Still time for pofig to come round and take up the offer to recompile the things.

Replacing assets? if aware in advance that it's not going to be possible in T:ANE the obvious answer is to replace temporarily with something that does work before moving the route to T:ANE, and then replace the replacements with whatever is available. Tedious but not impossible.
 
To be fair to N3V, I would assume any Speedtrees on the DLS will get upgraded as they are covering the creators under their licence. Still time for pofig to come round and take up the offer to recompile the things.

Replacing assets? if aware in advance that it's not going to be possible in T:ANE the obvious answer is to replace temporarily with something that does work before moving the route to T:ANE, and then replace the replacements with whatever is available. Tedious but not impossible.


That would be the more logical approach to this, I would think too. :)

It was a good test anyway, but you need to know what trees to replace so a dependency list needs to be exported first because they don't appear on the map at all.

John
 
John, thanks for testing - some good new then!

Re. recompiling pofig's trees - his license allows redistribution of modified versions of his assets. Is it possible to recompile the versions that we have of his trees, or do we have to go back to the 'original' in each case?

Paul
 
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