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Open the bogey for edit, and use the .im mesh file in Attachment Maker. Make an attachment. Go into the config. Change the bits in red in rweber95's post in the config of the bogey. Change the kuid in red to the one you are using. Save and commit.if i want to add an attachment to a train bogey with this program how would i do that? I'm trying to add bloodnok's spark effect to magicland's bogey using this program
Open the bogey kuid for Edit in Explorer.
Right click the mesh file and select Open with Attachment Maker.
In the Attachment Maker window, click the Add Attach button.
Move the yellow crosshair to the position you want.
In the name box, name the attachment point.
Right click anywhere to change the attachment point to green.
Repeat for additional attachment points. As noted I made 2, one for the left and one for the right. I named mine a.spark1 and a.spark2.
To save, click File - Save Att Mesh.
To add the new attachment point to an existing bogey, open the bodies kuid for Edit in Explorer and add these lines to the mesh-table container:
mesh-table
{
default
{
mesh "subway.pm"
auto-create 1
}
attachments
{
mesh "attach_mesh.im"
auto-create 1
effects
{
0
{
kind "corona"
att "a.spark1"
texture-kuid <kuid:60850:99999>
object-size 0.1
frequency 0.5
directional 0
}
1
{
kind "corona"
att "a.spark2"
texture-kuid <kuid:60850:99999>
object-size 0.1
frequency 0.5
directional 0
}
}
}
}
Bob
The current implementation of the corona effect is either always ON or always blinking. You can control the frequency but there is no control over when the effect is displayed. This control could be provided with a script.![]()
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i got it to work all i had to do was figure out some minor problems with the naming. i just found another problem with the spark effect, it keeps on going on and on repeatedly like every two or three seconds how do i set it to appear a certain amount of time