Performance issues

smarrtian

Member
Hey! It’s smarrtian again (yes I know I have a lot of issues lol)
TRS 22 is very laggy, i’m trying to figure out the best performance settings for when I am around a LOT and of trains (in a train yard basically)… Sandusky District is very bad in particular and I just wanted to know if anyone had any ideas on how to help. Midwestern Rails is the same way
 
What resolution are you using and what are your computer's hardware specifications? GPU/CPU/RAM/Storage/etc.
 
a 1050 has a 3D score of around 5,000 depending on the flavour. That is towards the low end for Trainz. Is it a laptop or desktop? settings, system about in windows will give you the cpu.

You can try running in a window and setting the sliders to the left. The distance slider is probably the most important. The other thing is to either build a layout carefully or find one that isn't so demanding.

Cheerio John
 
I am suffering something similar. I am building a pretty big layout but I never had any problems with build 123794. Until now I did not many assets besides track, trackside and interactive industries. After the update to 126280 the performance went down the drain. The loading of all the assets takes a very long (hours) time, even after decreasing all performance slider to the lowest setting. And when finally the track and the handfull of other assets has been loaded at the current focus, the rest of the route still is unpopulated. Driving is possible, even if you don't see the track etc. Unfortunately there is a very heavy stutter present. The same happens in surveyor. It seems as if something is running in the background that takes all the operating power. I have tried all I could think of or read about in the recommendations in the forums. I am at the end of my imagination. The most disturbing is that everything was fine until I updated the program. If anybody has a new idea what I can do, it would be very much appreciated.
 
I am suffering something similar. I am building a pretty big layout but I never had any problems with build 123794. Until now I did not many assets besides track, trackside and interactive industries. After the update to 126280 the performance went down the drain. The loading of all the assets takes a very long (hours) time, even after decreasing all performance slider to the lowest setting. And when finally the track and the handfull of other assets has been loaded at the current focus, the rest of the route still is unpopulated. Driving is possible, even if you don't see the track etc. Unfortunately there is a very heavy stutter present. The same happens in surveyor. It seems as if something is running in the background that takes all the operating power. I have tried all I could think of or read about in the recommendations in the forums. I am at the end of my imagination. The most disturbing is that everything was fine until I updated the program. If anybody has a new idea what I can do, it would be very much appreciated.
It sounds like the content is still being cached. You can speed up the process by running the TrainzUtil command. You may have to enable Advanced Debug options found under the Trainz settings on the Launcher.

To run the TrainzUtil command, Click on Developer located on the top of the Launcher or Content Manager.
Click on TrainzUtil.

A small window will open up and enter in the following:

prebuild [--force] [--nofail]

The process will run and may take a long time, so it's best to leave your computer alone while it does its thing.

You mentioned something about your hard drive thrashing. If you haven't done it recently, I highly recommend defragmenting your disk. Trainz opens a lot of files and in particular after an upgrade and a database repair, this is even more of an issue.

Some of the graphics settings have changed. What used to be Standard in previous versions is now called Basic. Depending upon your video card, you may need to lower the settings. The caveat is you lose the 3d-effect with PBR textures.
 
@JCitron: Thank you for your helpful answer. I had an idea already which helped with the loading issue. I used a great number of so called UTM tiles from the TranzDEM program and when after the update the "Stutter Issue" showed, I deleted them from the route. To do this I deleted them from the Trainz install an then deleted missing assets. That worked as expected but then the problem with the slow down while loading assets occured. After my post I had the idea, that these no longer installed assets could be relatet to this problem. Although the route did not show any missing assets, I reinstalled the 1.000 UTM tiles. And starting the route after that the content was cached and the scenery loaded. I don't understand that installing assets that were earlier part of the route but not missing now could have such an impact. Your tips above point in the same direction. Now the stutter issue has to be worked on. I will start with a defragmentation of the disk and hope it will be as helpful as your remarks about content caching.
 
I am suffering something similar. I am building a pretty big layout but I never had any problems with build 123794. Until now I did not many assets besides track, trackside and interactive industries. After the update to 126280 the performance went down the drain. The loading of all the assets takes a very long (hours) time, even after decreasing all performance slider to the lowest setting. And when finally the track and the handfull of other assets has been loaded at the current focus, the rest of the route still is unpopulated. Driving is possible, even if you don't see the track etc. Unfortunately there is a very heavy stutter present. The same happens in surveyor. It seems as if something is running in the background that takes all the operating power. I have tried all I could think of or read about in the recommendations in the forums. I am at the end of my imagination. The most disturbing is that everything was fine until I updated the program. If anybody has a new idea what I can do, it would be very much appreciated.
 
Similar problem here when I upgraded to 126280. Loading a route I was working on took hours. Now I can load the same route in 3 minutes or so. Here is a thought - I upgraded to 126280 the same day they had the worldwide windows problem which I don't understand.

Also, as I mentioned in a previous post, Trainz 123794 and 126280 gets laggy over time and I am having to save/exist/restart windows to get performance back to normal. I never had to do that before build 123794.
 
@JCitron: Thank you for your helpful answer. I had an idea already which helped with the loading issue. I used a great number of so called UTM tiles from the TranzDEM program and when after the update the "Stutter Issue" showed, I deleted them from the route. To do this I deleted them from the Trainz install an then deleted missing assets. That worked as expected but then the problem with the slow down while loading assets occured. After my post I had the idea, that these no longer installed assets could be relatet to this problem. Although the route did not show any missing assets, I reinstalled the 1.000 UTM tiles. And starting the route after that the content was cached and the scenery loaded. I don't understand that installing assets that were earlier part of the route but not missing now could have such an impact. Your tips above point in the same direction. Now the stutter issue has to be worked on. I will start with a defragmentation of the disk and hope it will be as helpful as your remarks about content caching.
I don't know why reinstalling the assets helped, but that's a lot of UTM tiles. You could also have removed them from the route by deleting the layer that holds them, so perhaps this is related. It could've been that they were still referenced by the layer somewhere.
 
a 1050 has a 3D score of around 5,000 depending on the flavour. That is towards the low end for Trainz. Is it a laptop or desktop? settings, system about in windows will give you the cpu.

You can try running in a window and setting the sliders to the left. The distance slider is probably the most important. The other thing is to either build a layout carefully or find one that isn't so demanding.

Cheerio John
HP Pavilion Laptop (Gaming PC)
 
I don't know why reinstalling the assets helped, but that's a lot of UTM tiles. You could also have removed them from the route by deleting the layer that holds them, so perhaps this is related. It could've been that they were still referenced by the layer somewhere.
Thank you again. I will do this as well and if it is only for the sake of some housekeeping. In the meantime I have got rid of the stutter. In hindsight it was a simple thing and I should have known from the begining. I disabled the Living Railroad Dispatch option and the stutter was gone.
And yes, it is a vewry large layout. About 4.700 baseboards. DEM terrain and and an attempt at prototypical modelling on a large scale. I did not really start populating the route with scenery. Until now I only installed track and trackside items (like switches, signals, stations and industry). Half of the route is having two tracks and catenary. Only a small number of buildings like bridges, train stations, signal boxes and some industries level crossings. TranzDEM textures make it surprisingly recognisable. I am always amazed how much it matches my memories of the real landscape.
The route is running pretty good on my PC and it shows what the program is capable of.
 
You are suffering with a low-end mobile GPU in a brand of laptop that I have personally had too many thermal throttling issues with, in the past.
I was not expecting that. TRS22 with a GTX 1070, even a 1060, or higher, would work better. But that's your laptop and I don't know if your budget allows to buy something else to run TRS22 on. I would suggest, if budget allows, pursue going the path of a new system, desktop is cheaper. You probably like the portability of a laptop though.
Old thing to say was, "if you want to play, you have got to pay", heard that a lot when building up a nice engine for a Chevelle Malibu.
 
Thank you again. I will do this as well and if it is only for the sake of some housekeeping. In the meantime I have got rid of the stutter. In hindsight it was a simple thing and I should have known from the begining. I disabled the Living Railroad Dispatch option and the stutter was gone.
And yes, it is a vewry large layout. About 4.700 baseboards. DEM terrain and and an attempt at prototypical modelling on a large scale. I did not really start populating the route with scenery. Until now I only installed track and trackside items (like switches, signals, stations and industry). Half of the route is having two tracks and catenary. Only a small number of buildings like bridges, train stations, signal boxes and some industries level crossings. TranzDEM textures make it surprisingly recognisable. I am always amazed how much it matches my memories of the real landscape.
The route is running pretty good on my PC and it shows what the program is capable of.
Yeah, TLR is still in beta. There's a new iteration coming out soon(tm) for testing. Let's hope that version runs better.

That is one humungous route! As you add in content, you are going to run into file-size issues. The content isn't added to the route directly and is referenced by data-files. As you add content, the files grow in size as they track assets and textures.

That aside, you'll be landscaping that route for the rest of your life! I thought my own large route was big and I started mine 20 years ago, not kidding, and there's still parts I've been updating and rebuilding as well as "finishing off". Note the quotes... Like a regular model railroad, a Trainz route is never finished even if it appears that way.

TransDEM is awesome and addicting indeed. I've been working on a route for a friend of mine. He doesn't use Trainz but is interested in railroads. His grandfather and uncle worked for the Erie Railroad and initially for the New York and Greenwood Lake railroad that became an Erie line eventually. He lives in Greenwood Lake, NY and recognized the landscape after I showed him screenshots. He then pointed out places and named people that lived nearby.

The route was wiped out in the late 1920s and early 1930s when a second dam was built on the Wanaque River. This wiped out a large portion of the line and a good part of the valley. When he showed me the area, I went looking for topo-maps and got lucky. I found some from the mid-1930s that still showed the railroad even though the current DEM has the dam and water in place. Using some artistic sculpturing, I was able to dig out the river valley by using the topographic lines as a guide. I also rebuilt a hill near Pompano Lakes Jct. where Tilcon Inc. and the interstate had hacked the side of a hill. The old 1930s topo-map here still had the heights even though the hill looked like a snow cone with bite taken out. The biggest issue I have is the Wanaque Dam. This is the original reservoir dam and not the new one which I removed. This is quite unique with unusual brickwork and will require some modeling help when I get there. I'll artistic license the rest using actual photos and assets I can find.
 
Yeah, TLR is still in beta. There's a new iteration coming out soon(tm) for testing. Let's hope that version runs better.

That is one humungous route! As you add in content, you are going to run into file-size issues. The content isn't added to the route directly and is referenced by data-files. As you add content, the files grow in size as they track assets and textures.

That aside, you'll be landscaping that route for the rest of your life! I thought my own large route was big and I started mine 20 years ago, not kidding, and there's still parts I've been updating and rebuilding as well as "finishing off". Note the quotes... Like a regular model railroad, a Trainz route is never finished even if it appears that way.

TransDEM is awesome and addicting indeed. I've been working on a route for a friend of mine. He doesn't use Trainz but is interested in railroads. His grandfather and uncle worked for the Erie Railroad and initially for the New York and Greenwood Lake railroad that became an Erie line eventually. He lives in Greenwood Lake, NY and recognized the landscape after I showed him screenshots. He then pointed out places and named people that lived nearby.

The route was wiped out in the late 1920s and early 1930s when a second dam was built on the Wanaque River. This wiped out a large portion of the line and a good part of the valley. When he showed me the area, I went looking for topo-maps and got lucky. I found some from the mid-1930s that still showed the railroad even though the current DEM has the dam and water in place. Using some artistic sculpturing, I was able to dig out the river valley by using the topographic lines as a guide. I also rebuilt a hill near Pompano Lakes Jct. where Tilcon Inc. and the interstate had hacked the side of a hill. The old 1930s topo-map here still had the heights even though the hill looked like a snow cone with bite taken out. The biggest issue I have is the Wanaque Dam. This is the original reservoir dam and not the new one which I removed. This is quite unique with unusual brickwork and will require some modeling help when I get there. I'll artistic license the rest using actual photos and assets I can find.
Yeah, it is probably much too big. When I was a kid and setting up various small HO layouts in a room in the basement I always dreamed of recreating a representation of the railwaystation in the town I grew up. Having two branchlines on a busy mainline it was very interesting but not to big. Of course it never happened. During some of the more boring lessons in school, I could distract myself by watching some of trains on one of the branchlines The rails have been dismantled a long time ago now. This is probably the only way to get close to that dream. And while going through a couple of increasingly better working PC's and program versions the project grew a bit out of proportion. By concentrating on track laying I now have a pretty realistic rail network with a main line and a number of branchlines. I expect that buildings and vegetation will only be sparsely added. My focus is now on trying to find a way of setting up some operations. TLR, as far as I could check it out, was noz to promising up to now. It has a distinct lack of realism until now. Therefore I don't regret switching it of. Maybe the coming improvements will justify a second look.
 
a 1050 has a 3D score of around 5,000 depending on the flavour. That is towards the low end for Trainz. Is it a laptop or desktop? settings, system about in windows will give you the cpu.

You can try running in a window and setting the sliders to the left. The distance slider is probably the most important. The other thing is to either build a layout carefully or find one that isn't so demanding.

Cheerio John
I actually looked at it and it is a geforce 1650... What settings do you recommend for me in the Trainz settings?
 
I actually looked at it and it is a geforce 1650... What settings do you recommend for me in the Trainz settings?
7,877, slider settings I might shorten the distance setting but for the rest of it it depends purely on the content you're using. Middleton for laptops for example should run fine no matter what settings you choose.

Cheerio John
 
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