The existence of the above would seem to provide a solution to the age old problem of having to work out which points to set and throwing them manually as you go, something which has always detracted the operational side of Trainz for me. However while I've found the rule in TS2010, clear instructions on how to use it seem to be lacking. The one in 2010 is also in French which, while not insurmountable, is a bit odd in a sim where the primary language is English.
So, $64k question, are there any detailed, structured instructions anywhere on how to use the Path Rule and apply it to the player train? Can it be invoked on the fly, or does all the pathing have to be determined in advance by tracing the route in Surveyor then inputting the various waypoints? Once in the cab, how do you invoke the pathing rule to set the route ahead of the train?
Sorry if some of this is basic stuff but I am actually quite excited at the prospect of getting this working and one in the eye for a certain other sim as pathing, combined with the superior route building in Surveyor, suddenly gives Trainz a definite edge.
So, $64k question, are there any detailed, structured instructions anywhere on how to use the Path Rule and apply it to the player train? Can it be invoked on the fly, or does all the pathing have to be determined in advance by tracing the route in Surveyor then inputting the various waypoints? Once in the cab, how do you invoke the pathing rule to set the route ahead of the train?
Sorry if some of this is basic stuff but I am actually quite excited at the prospect of getting this working and one in the eye for a certain other sim as pathing, combined with the superior route building in Surveyor, suddenly gives Trainz a definite edge.