justinroth
Well-known member
Hello, I am running TS12 and working on a large complex route (Columbus Ohio). I have been using the path rule by mutton and autodrive through trackmark to control a.i. traffic. I have normal portals set-up using quick portal manager to manage schedules. I have been starting up a session and letting it run a while before returning to my computer. Sometimes things are fine...I have an excel spreadsheet with the schedules so I can check what should have been produced and consumed on the route. Sometimes I have had problems with trains being consumed by portals and not releasing their path. After this occurs the junctions are permanently locked making the session unplayable. I also witnessed an a.i. come to a stop and start reversing for no reason at all...something I have never seen while using path rule/ autodrive. I have tested particular complex interlockings on a seperate test route to see how they behave i.e. what happens when three trains have a conflicting path, ect and they always work fine. Of course there is a lot more going on in the actual route and I fear other scripted assets could be causing some sort of unforeseen conflicts. I use my own signals which use RRsignals scripts, ATLS crossings and mostly JR loco's and rolling stock. Has anyone experienced similar problems that could offer some insight? Is there another method/rule that I could use instead? My goal really is to have a.i. running on their own without having to babysit them and this seems impossible in this game. The only alternative I can come up with is to buy a new SSD and install TANE and learn interlocking towers though there are multiple reasons I am hesitant to do that.