Parallel Tracks Juctions

DoyleChris

New member
Ok i have given up on the double crossover and just trying a regular crossover but i am still having problems with the signaling. here is a picture of the tracks they are parallel now im wondering where i should put the signals and what type, next i was wondering if i haft to remove the section of track between A and B to make the signals to work.
Juction.jpg
 
1,2, should be a 02 or 03 for ground signals if overhead you can use 06 or 08 thats what i usually do., this will work.,
and for bi directional do the same for 5,6 ...
others have theyre favorite choices hope that helps....
 
I'd put signals at 1 and 2 and at 5 and 6, although if those arrows indicate that everything travels right to left, the pair at 5/6 are redundant. I'd use 06s or 08s and you might find an 'LD' will work where it looks like it should be an 'RD' (or vice-versa). In later versions you can use 'smart' scripted sigs which allow you to define the 'straight' path, but pretty sure in 04 you are still left with playing around till you get the best aspect possible. If you are lucky you will get a highball green on the straight routes, but I'd settle for limited or medium approach through a double crossover anyway....
 
now i am under the right log in. as for the signals that mtldrm38 told me to use the 06 or 08 what signals are you talking about are they the Signal USA signals or another.
 
Thanks for registering that copy of Ts12 :)

For TS12 go to JointedRail and download their freeware signals. They come in Searchlight and two Safetran styles, they use a 'smart' script and they can be programmed to define the 'straight' route. IMHO the best sigs in Trainz! They are also on the DLS, but it's tricky to be sure you got everything there. At JR everything is packed in a couple of downloads...
 
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exactly what dermmy says they a 3 rd party freeware on jointed rail plus as we suggested signaling is a block signaling type prevents other trains from creeping up at a junction with another signal too close after allowing a yellow as the other numbers would be if ya placed em....
 
You don't script them, that's already done for you! You define the straight path through multiple junctions with the '?' key which will open a dialogue box. Using prompts on the dialogue box you jut add to or change a series of L or R entries indicating which lever setting is the preferred route for every junction in the interlocking. Your Signal at '1' would be L_R, the one at '2' would also be L_R. '5' and '6' would be R_L. There is a third option for the center road on a three-way junction, but it's abbreviation eludes me. Note that 'Left' or 'Right' is ALWAYS defined as viewed from the lever end of the junction irrespective of which direction traffic is flowing...

Andy
 
I am useing the searchlight versions of the jointed rail signals and there are a few there is a 01 02 04 05 06 LH 06 RH and 08 Interlocking im not sure what the rest are for but i can figure out that 06 is the turnout lights 05 is a standard signal that allows to pass on restrications but 01 02 04 and 08 im not sure.

which signals do i use at 1 and 2 do i know for 2 i would use a 06 LH signal but for one what do i use.
 
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For '1' I'd use a left diverge and for '2' I'd use a right diverge, both 06's. You could also use 08s. I like 08s and use too many of the things, but they are a damned sexy looking signal. Anyway I'd place the 06's, define the straight path using the Properties dialogue box, then drop a loco on each track facing the sigs making absolutely sure the green arrow on the loco is pointed towards the signals. Then play with the junction levers and see what aspects you get. If you don't get a high enough aspect with the signals that should be right try the opposite diverge. Trainz sigs are funny, sometimes you get a location where logic suggests say a right-diverge, but it turns out a left-diverge gives a 'better' aspect. You have to experiment a bit.

Note also that if you are signalling the route as you built it you MUST have at least two signals placed beyond the crossing to get a 'true' aspect. No signals beyond will always give a Red and only one signal beyond will always show some variation on a 'Caution'...

Andy ;)
 
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