Have been an early skeptic of T:ANE but the RC1 actually exceeds my expectations.
Shots from the original CheckRail Eastern Kentucky V3.1 with the Trunda billboard trees:
Runs so much better than it did in TS2010, and if a train starts on the route the game doesn't "eat it's lunch".
There is no stutter. Have the "Process Objects Behind Camera" box checked and there is no "redraw/pop-up" problems of past releases.
The draw distance is set at 5500m.
Harold
EDIT: The route in 2010:
The FPS is 34 in 2010 compared to 60 in TANE
Shots from the original CheckRail Eastern Kentucky V3.1 with the Trunda billboard trees:
![ek3_tane1.jpg](http://www.chainsawjunction.com/image/ek3_tane1.jpg)
![ek3_tane2.jpg](http://www.chainsawjunction.com/image/ek3_tane2.jpg)
![ek3_tane3.jpg](http://www.chainsawjunction.com/image/ek3_tane3.jpg)
![ek3_tane4.jpg](http://www.chainsawjunction.com/image/ek3_tane4.jpg)
![ek3_tane5.jpg](http://www.chainsawjunction.com/image/ek3_tane5.jpg)
![ek3_tane6.jpg](http://www.chainsawjunction.com/image/ek3_tane6.jpg)
Runs so much better than it did in TS2010, and if a train starts on the route the game doesn't "eat it's lunch".
There is no stutter. Have the "Process Objects Behind Camera" box checked and there is no "redraw/pop-up" problems of past releases.
The draw distance is set at 5500m.
Harold
EDIT: The route in 2010:
![ek3_2010.jpg](http://www.chainsawjunction.com/image/ek3_2010.jpg)
The FPS is 34 in 2010 compared to 60 in TANE
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