Operational question regarding opposite train diirections

Railhead001

New member
First a pic of the layout:



As you can see this track plan has plenty of passing sidings...so my question is, is it possible to have 2 AI trains running in opposite directions without coming to a stand off...if so what rulez would I use and where would they be if they exist......

I basically want to have 1 train pull into a siding and wait till the next approaching train passes before continuing and then doing the same again repeatedly....can it be done with continuous running ?

Thanx for any help regarding this project

RH001
 
An elusive command. Even help desk-N3V have not been able to make it work on my route: : 'must be something wrong withe your assets'. I pretty much stripped everything but once it does not show it does'nt show.. Not the end of the World, but I mis it. Indeed, this command will do exactly what you want easily. I do all that using elaborated signal placing and direction trackmarks.
 
You should be able to do this continuous running without resorting to special tricks. Use directional markers to ensure the AI always take the siding when coming to passing tracks, use wait commands to start them at different times to offset their time, and things should be good to go. This is what I use for my transit routes, which essentially have the same layout you have.

The only place which may give you a bit of trouble is the yards, but you can work that out by using specific tracks as through tracks. I did this for a similar setup on my extensive Ozark Valley and Western route. To make this more realistic, I made the through tracks the better of the tracks by using better track conditions and better-looking track with nice ballast and shiny rails while the yard its self is all rusty and rough.
 
You should be able to do this continuous running without resorting to special tricks. Use directional markers to ensure the AI always take the siding when coming to passing tracks, use wait commands to start them at different times to offset their time, and things should be good to go. This is what I use for my transit routes, which essentially have the same layout you have.

The only place which may give you a bit of trouble is the yards, but you can work that out by using specific tracks as through tracks. I did this for a similar setup on my extensive Ozark Valley and Western route. To make this more realistic, I made the through tracks the better of the tracks by using better track conditions and better-looking track with nice ballast and shiny rails while the yard its self is all rusty and rough.

Thanks for the tips, is there anyway to use a command for a train to take sidings such as left/right or is it better to use directional arrows ?

Thanks again.

RH001
 
Thanks for the tips, is there anyway to use a command for a train to take sidings such as left/right or is it better to use directional arrows ?

Thanks again.

RH001



You can try R and L signals. Type 06 L to force the train to take the left siding, Type 06 R to take the right siding. To be honest, I've always had issues with the AI ignoring this so I resorted to the directional arrows.

Use the directional arrows for your sanity.
 
You can try R and L signals. Type 06 L to force the train to take the left siding, Type 06 R to take the right siding. To be honest, I've always had issues with the AI ignoring this so I resorted to the directional arrows.

Use the directional arrows for your sanity.

So I used directional markers and then I had an AI train go their direction but it stopped at a turnout that was not set to its path, do I have to have all the switches lined up in the correct direction or is it possible for the AI train to throw a switch to line it up correctly ?
 
So I used directional markers and then I had an AI train go their direction but it stopped at a turnout that was not set to its path, do I have to have all the switches lined up in the correct direction or is it possible for the AI train to throw a switch to line it up correctly ?

Ensure you have the arrows pointing in the direction you want your AI to drive in.
Ensure you are signaled properly.

Type 06 with lights facing towards the single track, with Type 04s facing back towards the double-tracks to protect those.

Are you using Drive or an actual drive via trackmark or navigate via trackmark setup?

If you are using the trackmarks, the AI should flip the switches themselves as they move along. They may have to stop to do that if there's a switch not aligned, but otherwise they should work fine.


My Gloucester Terminal route works pretty much like your route, except it's a bit smaller with shorter turn loops - it's only trolleys which use those and not a full-sized train.

It works like this: (one of the many routes).


Navigate to Gloucester MBTA Platform 3

The trolley has to go around the loop to get there because the driver is on the opposite track.

Load.

Navigate via Trackmark RS Plat3
Navigate to Rogers Street Platform 3
Load.
Navigate via TM RS Loop 1
Navigate via TM RS Loop 2
Waits at signal for trolleys to pass for a long time.
Navigate via Trackmark To West Gloucester.
Navigate to Western Avenue Platform 2
Load
Navigate to LePage Center Platform 2
Load
Navigate to Essex Platform 2
Load
Navigate to West Gloucester Platform 3
Load
Navigate via TM WG Loop 1
Navigate via TM WG Loop 2
Navigate to Essex Platform 1
Load,
etc.

This sequence runs for hours, or usually until I quit.


If you want, send me a PM with a One-Drive or DropBox link, and I'll take a look at the route.
 
JCitron,


I just did a drive without nav points which makes sense now that I think about it, the route is
<KUID:793180:100236> on DLS, same track and signals. I may need to add signals for the opposite direction since they are only pointed one way mainly for block operations......DL the layout and let me know what u need as far as assets.....some were covered in the Freeware announcements forum....

https://forums.auran.com/trainz/sho...-Modified-Pioneer-amp-Freedom-Release-pending

Any help getting this to work would be appreciated..............

RH001


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In this type of situation I would not place signals on the single track, only on the track before entering the single line. I would also place TM's on the through tracks in the yard and use the command drive via TM list or drive to TM list. This allows a train to find its own way through the yard.
 
You can try R and L signals. Type 06 L to force the train to take the left siding, Type 06 R to take the right siding. To be honest, I've always had issues with the AI ignoring this so I resorted to the directional arrows.

Unless I've been mistaken for about a decade of trainzing, the L/R denotes whether a signal is protecting a left or right diverging switch respectively. It has no bearing on which direction an AI train takes.
 
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Unless I've been mistaken for about a decade of trainzing, the L/R denotes whether a signal is protecting a left or right diverging switch respectively. It has no bearing on which direction an AI train takes.

Nicky you're right!

I remember reading way back in the early days that using the diverge left, diverge right signals was the thing to do. Maybe that was the thought back then that was how things were supposed to be done, or I was confused (which isn't surprising), but it never worked probably because of what you said since these designations have nothing to with controlling the AI.

John
 
RH001 --

Try my "Krashnburn" layout and sessions. The AI circulate in opposite directions on a single track route with passing loops and you, as the driver of a train, mix it with them.

Phil
 
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