Sorry about the ambiguous title. Just wondered if anyone was experiencing the same sort of issue as me when it comes to having to switch between OpenGL and DirectX? This has affected me using a nVidia 9600GT and a GTS450 o/c edition.
I'm working on a large route (3500+ boards) at present and have endless issues, partly I'm guessing, because of the route size, in saving progress. I've found that DirectX causes most issues here and the only work around seems to be to work using OpenGL. I still don't get 100% success but it's much better.
Now the interesting thing is if I switch to Driver running OpenGL, I get a shocking frame rate, typically 4-8FPS externally and 10-12FPS in cab view, which renders Trainz unplayable. I decided to try switching back to DirectX and on starting Driver, had 30-40FPS externally and 45-60FPS in cab view which is cracking given how scenery heavy the route is.
Trainz likes me to jump through hoops it seems, to have an enjoyable experience!
I'm working on a large route (3500+ boards) at present and have endless issues, partly I'm guessing, because of the route size, in saving progress. I've found that DirectX causes most issues here and the only work around seems to be to work using OpenGL. I still don't get 100% success but it's much better.
Now the interesting thing is if I switch to Driver running OpenGL, I get a shocking frame rate, typically 4-8FPS externally and 10-12FPS in cab view, which renders Trainz unplayable. I decided to try switching back to DirectX and on starting Driver, had 30-40FPS externally and 45-60FPS in cab view which is cracking given how scenery heavy the route is.
Trainz likes me to jump through hoops it seems, to have an enjoyable experience!