Old Spline-Dissapear-bug from TANE are back again! Yeehaa!!!

CJ187

Content Klemptner
Today I see the bug with disappearing Splines and tracks reported in TANE a long time ago!!!

ಠ_ಠ

After few minutes and driving around very detailed routes like "Schwäninger Land" I see more and more random Splines and tracks disappear in the distance and be visible when I am very close to them.

After restart Trs19 everything is good, but after few minutes some Splines and tracks ( not every time are the same assets!!!) disappear again!!!

Are you god damn kidding me?!?
( •̀_•́ )
 
Last edited:
My recollection of this issue was that QA could never reproduce the problem and that the common element was the track use. Replacing the track resolved the problem.

My suggestion:
Provide the 44 missing deps not on the DLS to someone else, get them to test the route and see if they have the same issue.
If so, submit the content to QA using the bug report form and we'll check it out.
 
Would you happen to use a Geforce GTX1060?
I have that spline problem and a 1060 and know of 3 others, same card, same problem.
cheers
Graeme
 
Tony, I used to have this problem.
The splines don't disappear off the route, they are still there.
It is like the LOD effect but more severe, they become invisible. It wasn't just tracks either, it could be hedges, fences etc.

I had this with a R290 card, replaced it with a GTX 750Ti and problem stopped.
I have another PC with a ROG GTX 1070 that has never had the problem.

So could it be that certain cards manifest this problem?.

P.S. always keep your card drivers up to date.


Going cheap, one R290 Gaming card :)

Edited to add, my experience was in TANE.
I am saving my pennies for TS2019.
 
Last edited:
If it's the bug I'm thinking of in SP2, then the splines *are* permanently deleted. Suffice to say I haven't encountered this in TRS2019 yet, though I am still working in 96000.
 
I have experienced that on occasion myself, but the problem was the assets. I replaced some terribly polygon-heavy splines with a similar variety but better, and the problem went away.

The issue could be how the spline is constructed, i.e. the segments and LOD setup, which unfortunately may not be end-user repairable. There could be other issues as well such as overly-detailed textures, and other stuff that Content Manager may not see. Content Manager has a big and better filter and catches a lot of stuff, but there are some stuff that still falls through the cracks and the program will then flag as faulty internally. The program will continue to load these assets, but they are problematic.

With that said my suggestion is to check the log while running the route. This means running in a window so you can do both at the same time. When in the route, go back to the Launcher. Click on Clear Log then Show Log. The clear step removes all the previous stuff you don't need, and the show is obvious. Click on the colored radio buttons to filter out what you don't need such as general information, aka black, and green for all is well. You want to leave the red and yellow.

With these enabled, problematic assets or other issues will have a red circle X next to the line. You can't pause the scrolling directly, but you can stop the scrolling by dragging the screen up. With the log stopped, you can then highlight, copy, and paste for later analysis. There's a request in to save the active log to disk as an advanced feature, but as you know some things take higher precedence than a feature request.

Using this log, I was able to track down assets that were shown as okay in Content Manager, but had problems anyway. By copying down the information, I researched the various assets and was able repair them. I did this initially in T:ANE and have found some I could address in TRS19 as well but haven't had a chance yet.
 
Back
Top