man, I'm beginning to realize why steam engines were phased out for diesels...even their virtual bretheren are nothing but trouble! 
okay, I finally got around to modding a few of my wgkandsk payware steamers, and part of that was swapping the as-delivered cabs (which were the built-in PB-15 ones) for a slightly-more prototypical USRA cab by ben neal (bdaneal). However, once I started running them in trainz, I kept getting error warnings up the wazoo, one of which was a stack-dump error that wasn't there before (for that matter, none of them really were). I had had this problem before on the 2-8-0 I got from wgkandsk, and the problem resolved itself by simply opening the "view errors and warnings" tab on the asset (in this case the cab...there were no errors at all, by the way). However, upon further investigation, I found that none of the 3 engines (the 2-8-0, a CB&Q 4-8-4, and an SP Mt-4 4-8-2) had any "faulty dependencies" warnings attached, and the cabs checked out fine. what gives?
The wierd part is I only get the warnings on these three engines, all the other locomotives that use the cab (IE ben's USRA loco's and their many repaints) check out fine. I know there's probably some line in the config.txt I need to get rid of to fix the issue, But I'm afraid of just going in and hacking at the config; knowing me, I'd make the problem worse instead of better.
The other issue I've currently got is with Tariacuri's beautiful DM&IR ore Jimmies. The buggers won't load at the mine...which uses his/felix_g's Proto-lars loading tracks!
You'd have thought I'd catch this sooner, but between school, allergy season (don't ask) and tracking down a bunch of problems in the trackwork of the layout the mine is on, I just haven't gotten around to mucking with the PL loading tracks. I know there's a feature that, once the engine is decoupled from the cars, turns them into scenery assets. After reading the manual, I'm wondering if I need to keep and engine hoooked up to them while they load? I really feel like I'm missing something blatantly obvious here.
okay, rant over. Any help I can get would be appreciated: again, I feel like i'm missing something ridiculously simple here. Any way to make me look/feel like less of an idiot is a great help. PS, I don't have the exact wording of the error messages I'm getting in trainz on me, but I can get them; it will probably have to be tomorrow though.
sincerely
one annoyed trainzer (AKA sawyer811)

okay, I finally got around to modding a few of my wgkandsk payware steamers, and part of that was swapping the as-delivered cabs (which were the built-in PB-15 ones) for a slightly-more prototypical USRA cab by ben neal (bdaneal). However, once I started running them in trainz, I kept getting error warnings up the wazoo, one of which was a stack-dump error that wasn't there before (for that matter, none of them really were). I had had this problem before on the 2-8-0 I got from wgkandsk, and the problem resolved itself by simply opening the "view errors and warnings" tab on the asset (in this case the cab...there were no errors at all, by the way). However, upon further investigation, I found that none of the 3 engines (the 2-8-0, a CB&Q 4-8-4, and an SP Mt-4 4-8-2) had any "faulty dependencies" warnings attached, and the cabs checked out fine. what gives?
The wierd part is I only get the warnings on these three engines, all the other locomotives that use the cab (IE ben's USRA loco's and their many repaints) check out fine. I know there's probably some line in the config.txt I need to get rid of to fix the issue, But I'm afraid of just going in and hacking at the config; knowing me, I'd make the problem worse instead of better.
The other issue I've currently got is with Tariacuri's beautiful DM&IR ore Jimmies. The buggers won't load at the mine...which uses his/felix_g's Proto-lars loading tracks!
You'd have thought I'd catch this sooner, but between school, allergy season (don't ask) and tracking down a bunch of problems in the trackwork of the layout the mine is on, I just haven't gotten around to mucking with the PL loading tracks. I know there's a feature that, once the engine is decoupled from the cars, turns them into scenery assets. After reading the manual, I'm wondering if I need to keep and engine hoooked up to them while they load? I really feel like I'm missing something blatantly obvious here.
okay, rant over. Any help I can get would be appreciated: again, I feel like i'm missing something ridiculously simple here. Any way to make me look/feel like less of an idiot is a great help. PS, I don't have the exact wording of the error messages I'm getting in trainz on me, but I can get them; it will probably have to be tomorrow though.
sincerely
one annoyed trainzer (AKA sawyer811)