Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
That is an extremely vague question. Which version of Trainz do you have (posting the build number at the bottom left of the Launcher window would be great). Posting the <kuid> code of the asset that is causing this problem would be great as well.I have an object that disappears when I get close to it. I know it was a tag to keep it also when you get far, that was specifying the distance in meters.
YIKES ! Did you create that yourself ?Also to not vanish when I am close to it.
No, imported. Yes, I know they are bad, however I don't know how to make themYIKES ! Did you create that yourself ?
I didn't mean the bridge itself, just the way it disappears at such close range when shifting the view.No, imported. Yes, I know they are bad, however I don't know how to make them
I do not see that in TRS22, just a low to high slider. That means things are different, perhaps more that is broke as a result? Just guessing on that difference.I don't know if this option is available in TRS22 as I only have TRS19, but in your Trainz Settings (Performance tab of the game Launcher OR Video Settings within the game) can you see an option called "Process objects behind camera"?
If it is not ticked, tick it and see if that solves the problem.
The bridge is so large that when the camera gets close, some parts might fall behind its plane of view, so the game stops rendering the whole object. That's my simplistic theory which could, of course, be wrong.
Lucky me I did not updateThe "Process objects behind camera" option has been removed in all current Trainz versions.
It is from sketchup, imported.What bridge is this? I'd like to take a look at it.
I will post the config later when I get on pc. It is from sketchup, imported but not worked on, so many things can be wrong with itFineas10,
Please post the contents of the bridge’s config.txt file.
Also, how long is the bridge and how many polygons (triangles) are in its mesh file?
Does it have LOD (a set of successively lower detailed meshes)? If so, how many triangles at each level of detail?
That says a lot about it already.It is from sketchup, imported.