Not sure about ....

sfinlay

New member
Hi
I've read the Trainz 12 manual but there are still a few things i'm not sure about ?
Here goes :

1. When you set up a signal, any signal, does it just automatically "work" in your layout or do you have to "program" it in some way?

2. If you send a train from e.g. a certain platform in one station to a platform on another, do intervening turnouts/switches automatically change as the train approaches them ? If so, do they go back to their original state once the train has passed ?

3. How do you assign a platform number to a station ? I know you can name things like switches etc but I can't see how to do the same for platforms e.g. so you can send trains to a specific platform in a station.

Hope you can help.
 
Yes, yes, maybe.

http://trains.0catch.com/tutorial.html

Good place to start, default signals in Trainz ain't the best but they do keep the mayhem down. Setting switches is weird, you start with a session, select track and the track objects tool, then the little trident looking icon the change the switch direction. This is now the new default direction for that switch stored in the route layer, but if you click Save and select overwrite existing route and overwrite existing session, the session will store the information on which way the switches are set. All the AI trains I've observed will slow to almost a stop if the switch is set the wrong way, throw the switch the right way, then return it to the direction it was in after they pass.

Platforms are difficult if they're close together, since a platform is a fixed object you have to use the scenery object tool, select the question mark icon, then get really close and click on the platform marker to bring up the name menu. That has to be done in a session, like any other interactive industry it won't store in the route layer. It is counterintuitive since you're editing a session using a route editing tool, but it does work.
 
Back
Top