New Aircraft

Hi John, some basics, though there are many ways to achieve the result you would like.

I have experimented with a number of positions of attachment points depending on the aircraft type and use.

1. In constructing the tail lifters like the Tiger Moth, It is best to make the model with the fuselage horizontal, then when it is finished you can rotate it to the correct angle at rest, usually 5 degrees, the boomerang if I recall is 10 degrees. If you find you have to make changes to the mesh after that, it can be difficult, because the model is not parallel to the axis in 3dsmax any more. You can rotate it back to horizontal, do the changes and then set the correct angle again.

It is best to have the bogeys near the wheels, so they follow the track, otherwise they plane drifts sideways and can look unrealistic when taxiing. Remember the bogeys are invisible so placement is not critical for visual appearance. Bogeys have to be on opposite sides of the origin. You cannot place the a.limpoints on top of bogeys, or the plane is unstable and will derail as soon as placed on the track.

There is some obscure relationship between the bogey position, the origin and the limpoints, you experiment until it becomes unstable, especially if you push a plane around a curve. Long wheelbases also will not traverse sharp curves.

2. This is the placement for the Tiger Moth, you can see the a.limback is way behind the tail, so any aircraft coupling there will look like it is flying in formation, not chewing up a tail with the prop.

bogey1.jpg


I have placed the a.bog0 as close as I can to the origin, as the tail lifts, the plane rotates about the origin and the wheels dig in a bit so close is best. Note that the wheels are about 0.2 to 0.3m below the origin, this sits reasonably well with the default bogey height (I use about 0.5m bogey height) and negates the Auran 0.3 raised rail height for normal train track. Play with the settings, allowing for the rotation effects.

3. Since the Tiger, I have found for tail lifters, it is better to leave the fuselage horizontal in 3dsmax. I now make the default mesh an invisible box. The aircraft is than attached to the default model using the config file, with an attachment point that is placed on the origin. If I want the attitude to be 5 degrees at the start, I rotate the attachment point -5 degrees. This rotates the main mesh correctly and sets the correct take off attitude in Trainz, a lot simpler.

4. For aircraft where you need to move them using the pushback tractor the a.limfront has to be near the front wheel, or the coupling point will drift sideways on curves. The bogey has to be as close as possible to the wheel as well. This often places the front coupling point well under the nose, as in the Concorde. The pushback tractor uses a third bogey on the push arm, there is a new config tag that allows that bogey to follow the track centreline. Even so, it is impossible to get the alignment correct with the nose wheel on sharp curves.

bogey2.jpg


The rear lim point is well back from the tail. Most of my aircraft do sit a little high, I thought that better than having them all dig in their wheels. The height is noticeable where a shadow is used on model, as required by TS2010. Shadows are a pain as they cannot be animated to follow any wing shape changes. You will find a lot of compromises in trying to make aircraft models, pushing the boundaries. :)

Ian
 
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spot on Craig,

I have done a couple of changes to that domestic terminal.
More aircraft are programed for departure and at the moment I'm trying to learn the ATLS traffic system ( mainly to stop my A380 plowing through the Concorde as it takes off :hehe: )

Gordon

Ive got 3 channels working for aircraft landing and take off in order to prevent crashes. One channel controls aircraft from going onto the runway when ATLS is triggered by an incoming or outbound aircraft. A second channel controls an aircraft waiting to enter the runway and allows it to move onto the runway for take off just after an inbound has passed it. As it moves into position for take off it uses the first channel to stop aircraft from entering the runway. The third channel stops inbound aircraft when an aircraft moves into position for take off. Once an aircraft has taken off or cleared the runway by passing another trigger the runway is available for the next one.
 
Hi Stagecoach,

I'm glad yours is working well, this is just one of the many things i am now trying to get my head around. The list so far:

1, ATLS traffic
2, Transdem 2.1
3, 3dsmax and custom content creation

I think I'll go with Transdem first because it will have the biggest impact on my map.

Gordon
 
W00T!

G'day everyone! :wave:

I found all my Trainz content! :clap: It had been moved into a folder that was hard to find! Seems like I haven't lost it afterall! *Jumps for joy*

Cheers! :)

Jake.
 
That's good to hear. But after an experience like that I would definitely get antivirus. It's sad that most people don't have it.
 
G'day everyone! :wave:

I found all my Trainz content! :clap: It had been moved into a folder that was hard to find! Seems like I haven't lost it afterall! *Jumps for joy*

Cheers! :)

Jake.

Great news Jake :clap::Y::clap:

That's good to hear. But after an experience like that I would definitely get antivirus. It's sad that most people don't have it.

Very true Iced.

Craig
:):):)
 
Nice slide show Jamie.

This morning I finish making a flightpath on my Southlines network and had my first flight.

I went from Batlow to Wagga in 18 minutes, a nice small run of 142km :hehe:

I did slow the F111 down when flying over Junee but not the other smaller towns.

I also ran out of missiles :hehe:

Craig
:):):)
 
Nearly finished the reskin. Maybe it was a bit too challenging for my first reskin, but what the heck. Still needs a ton of work on the right, but the left is practically done except for a few small spaces to paint here and there:

ReskinRight.png


ReskinLeft.png
 
I've also been working on this. Been reskinning it for a few days now, but I'm only done with one side. I think I did a pretty good job though:

747Reskin.png


747Reskin2.png


747Reskin3.png


747Reskin4.png
 
747Reskin4.png
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Looking good, it looks like the " T E D" are just slightly higher than the rest, just starting to come up over the windows.

Gordon
 
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