Hi all; I am creating a route that has large areas of forest that are very deep. I was wondering which is the best way of handling this to prevent cpu load and stuttering. I have three ideas currently:
1. fill the entire area with low poly trees
2. place high detail trees around the edges that are seen and use low poly to fill the rest of the areas
3. just place trees around the edges to maybe 4 trees deep and then leave the middles unpopulated, sort of like a doughnut.
Are any of these the best way to handle this situation or is there something better?
Also;
I created the route using Transdem so the track is following every little contour of the ground, what is the best way to level the track out so it is even, I tried the level spline but it is pushing the track underground instead.
Thanks for the feedback.
1. fill the entire area with low poly trees
2. place high detail trees around the edges that are seen and use low poly to fill the rest of the areas
3. just place trees around the edges to maybe 4 trees deep and then leave the middles unpopulated, sort of like a doughnut.
Are any of these the best way to handle this situation or is there something better?
Also;
I created the route using Transdem so the track is following every little contour of the ground, what is the best way to level the track out so it is even, I tried the level spline but it is pushing the track underground instead.
Thanks for the feedback.