Narrow gauge screenshots

Uintah Railway sessions post 01.
I think I'm going to change #11 to a more accurate model, but I like this for now.
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Wish I could post more than 10 images at a time...
 
Yes indeed, these look a lot crisper and detailed than I can get with my setup.really nice images , looks a lot better , are you using any enhancements ?
 
I'm not sure what you mean by enhancements. All I did was I cranked most of the games performance settings to max because I can get away with it on more sparsely populated routes that don't use PBR textures, TurfFX, or any crazy detailed meshes. I also like to mess around with the field of view when I take screenshots. Thanks for not using PBR textures, they can be such a drrraaaaggg....
 
I'm not sure what you mean by enhancements. All I did was I cranked most of the games performance settings to max because I can get away with it on more sparsely populated routes that don't use PBR textures, TurfFX, or any crazy detailed meshes. I also like to mess around with the field of view when I take screenshots. Thanks for not using PBR textures, they can be such a drrraaaaggg....

I was wondering if you sharpened them up in photoshop or something similar, I have actually been taking shots at medium settings , must remember to bump them up to ultra, my laptop probably isn't up to it when running consists but it would manage it for stills . Only have a 1660t1 with 6gb.
 
Uintah Railway sessions post 03.
The #50 retexture is still a WIP but I like it so far. The white line in front of the second set of cylinders is eternal unfortunately...
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Nice shots AK! Curious what those loads are. I recognize the gilsonite in the yellow bags. Some other product in the brown bags? And mine equipment or water towers in the wood containers?
 
I like number 50s paint job, I never could work out how to change anything on the 2-6-6-2 Ben made , usually I can can fathom his artwork, but he used a different format on number 50. He also has made a really nice URY flat car with a much improved Gilsonite load but he's never gotten round to finishing it and uploading the asset. Will you upload number 50 to the DLS ? Nice to see the session being used so productively .
unfortunately the underwhelming response to these sessions ( plus script changes that mean the sessions won't work in the latest version of trainz ) that Pitkin made has somewhat discouraged him and I doubt we will be seeing any more Uintah sessions in the foreseeable future. It's a lot of effort for very little return on his part.
 
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Nice shots AK! Curious what those loads are. I recognize the gilsonite in the yellow bags. Some other product in the brown bags? And mine equipment or water towers in the wood containers?

The big browns bags are sacks of wool, and the wooden cylindrical cars are water cars. I'm not an expert on the Uintah's prototypical operations but I think the wooden water cars were used early on and then replaced with the steel water cars.
 
unfortunately the underwhelming response to these sessions ( plus script changes that mean the sessions won't work in the latest version of trainz ) that Pitkin made has somewhat discouraged him and I doubt we will be seeing any more Uintah sessions in the foreseeable future. It's a lot of effort for very little return on his part.

I have not tried the Uintah sessions in TRS22. I have noticed that some of my older driver commands and rules are broken because of async. The sessions should mostly work in 22 because they don't use much AI. Just a bit for some scenery trains. Since I rarely get any feedback from the session support threads, I can't say for sure. Thank you so much AK47Ice for posting the outstanding pictures of the route.
 
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I like number 50s paint job, I never could work out how to change anything on the 2-6-6-2 Ben made , usually I can can fathom his artwork, but he used a different format on number 50. He also has made a really nice URY flat car with a much improved Gilsonite load but he's never gotten round to finishing it and uploading the asset. Will you upload number 50 to the DLS ? Nice to see the session being used so productively .
unfortunately the underwhelming response to these sessions ( plus script changes that mean the sessions won't work in the latest version of trainz ) that Pitkin made has somewhat discouraged him and I doubt we will be seeing any more Uintah sessions in the foreseeable future. It's a lot of effort for very little return on his part.

Once I'm satisfied with #50 I would like to upload it to the DLS, but I'm not really sure how all the licencing stuff works and I have not asked for permission form Ben yet. As far as the sessions go, I'm not using Pitkin's sessions. I mainly sandbox around for almost a hole day in game time and I switch back and forth from driver to surveyor and I run many AI trains. And i'm glad you like #50 retexture. If #51 ever gets an update from Ben I think I will try to retexture it to look like this -->https://trainmaster.ch/ZX-415.htm
 
Once I'm satisfied with #50 I would like to upload it to the DLS, but I'm not really sure how all the licencing stuff works and I have not asked for permission form Ben yet. As far as the sessions go, I'm not using Pitkin's sessions. I mainly sandbox around for almost a hole day in game time and I switch back and forth from driver to surveyor and I run many AI trains. And i'm glad you like #50 retexture. If #51 ever gets an update from Ben I think I will try to retexture it to look like this -->https://trainmaster.ch/ZX-415.htm
Ben's old license has been superseded by a new version , he now has given folks permission to upload reskins of his assets without asking permission. The piping was a very early livery, by the 1930s the most you got was URY and a number ! i dunno where they get that reddish color for no 51, no records of it ever being painted in that livery. the painting of the locos in action, which are the only color images Ive seen , show black or a dull grey for loco bodies. Roger Polley states in his book that many of the locos were originally painted olive green, which would look close to black in B&W images.
 
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The big browns bags are sacks of wool, and the wooden cylindrical cars are water cars. I'm not an expert on the Uintah's prototypical operations but I think the wooden water cars were used early on and then replaced with the steel water cars.

those water cars were used in the very early days, I've not seen images of them past the early 1920s, wool was one of the few other cargoes on the line that went towards mack, it was essentially a one product line, apart form moving endless cars of coal and water or empties to the various towns , although at certain times of the year they had long stock car trains when farmers moved their stock around from high to low areas.We have John Whelan to thank for the wool loads , in the early days they also used to transport gilsonite in the dump cars, but they had to be covered with tarps as gilsonite is highly inflammable, much safer and easier to transport it in sacks. Now they have a pipeline that moves it as a slurry to a factory near Grand Junction .
 
Summit County rain and fog on the C&S through (lower) Tenmile Canyon pt.1 (with #71 & #5)

Leaving Dickey
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Passing Frisco/Entering the mouth of Tenmile
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The Juno Mine (abandoned)
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Dropping a boxcar off at The King Solomon Mine
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Kitty Innes Mines (abandoned)
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Curtin
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Summit County rain and fog on the C&S through (lower) Tenmile Canyon pt.2 (with #71 & #5)

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Monroe Mine (abandoned)
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Entering Tenmile's choke point
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Admiral Mining and Milling Co.
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Arriving in Solitude to load sheep, drop off the flatcars, and get some water
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Leadville isn't far now...
 
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