Narrow gauge screenshots

The line is just short of 30 km (~18 miles) long, it is a fictional map called "Polskie Koleje Wąskotorowe". The map was created to show a typical Polish NG line, the lenght is roughly average as well. The longest real heritage NG line in Poland as an active track 49km long (~30 miles), most are shorter. For example the NG line that is nearest to me is roughly 15 km long (a bit over 9 miles) of active track.

The original was designed by the user Jamal and that is available from http://www.trainz.pl/ He desrves most of the credit.

What I am running is my own modified version that (aside from some more minor changes) uses new foliage, roads trees and environment settings to make it fully seasonal.

LXnVaua.jpg


Note: The forest you see in the top part of the image is pretty much all coniferous, so it is evergreen by design

80 miles in this game is quite a feat for the designer.

its a nice size for a route, and i love this shot, very atmospheric.

Yes 80 miles is hard work , especially as much of it is high mountains with very specific cliff types which don't look right if you just use textures , a lot of the rock patterns runs parallel to the ground and if it changes direction a texture often won't follow the right path. it also looks very repetitious, but the same is true with splines, so I've got hundreds of different ones and i still have issues with getting it to look like the original. Also no one has actually made a lot of the vegetation in the area so i have to use whats available and make the best of it, JVC was going to do some prototypical stuff but he seems to have retired for the moment :-( .
 
its a nice size for a route, and i love this shot, very atmospheric.

Yes 80 miles is hard work , especially as much of it is high mountains with very specific cliff types which don't look right if you just use textures , a lot of the rock patterns runs parallel to the ground and if it changes direction a texture often won't follow the right path.

That's an issue I have encountered, thankfully I did not have a lot of steep cliffs to work with. I do have problems with non-seasonal grass textures that are part of bridge ends though :/


it also looks very repetitious, but the same is true with splines, so I've got hundreds of different ones and i still have issues with getting it to look like the original. Also no one has actually made a lot of the vegetation in the area so i have to use whats available and make the best of it, JVC was going to do some prototypical stuff but he seems to have retired for the moment :-( .

While I have a knowledge of how things look in the four corners area, I'm not familiar with the Uintah RR region at all. What sort of vegetation are you missing?
 
That's an issue I have encountered, thankfully I did not have a lot of steep cliffs to work with. I do have problems with non-seasonal grass textures that are part of bridge ends though :/




While I have a knowledge of how things look in the four corners area, I'm not familiar with the Uintah RR region at all. What sort of vegetation are you missing?

scrub oaks ( although clams 10g series shrubs make a good substitute. and i do not have a really good sagebrush thats TANE compatible. lots of sage around but none optimized for tANE ,

i'm using a jvc caddylars shrub as sage and have desaturated it so its more of a grey green color, , its generally pretty good, but its not a TANE shrub
also there is no version available as a single ,its a group of four, , which means each one has to be lowered when they are on uneven ground . it looks a bit weird under certain lighting. theres also no really good pinyon pine thats big enough or the right shape for baxter pass as the existing ones are either too low, or just aren't quite the right shape. instead I've used some spruces.
 
<kuid2:523:1333:3> Plant Sagebrush 01 Built-in by Auran is not bad at all IMO.

My-Trainz-Screenshot-Image.jpg


And, although this won't do you any good what so ever, mcguirel did a set of sage brush as part of her Desert payware package.

My-Trainz-Screenshot-Image.jpg


It is worth mentioning that MSGSapper did an animated tumbleweed <kuid:439337:101866> SAP_Tumbleweed_Animated :D
 
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theres also no really good pinyon pine thats big enough or the right shape for baxter pass as the existing ones are either too low, or just aren't quite the right shape. instead I've used some spruces.

Just a thought - have you considered using Italian stone pines or loblolly pines that are half-sunk into the ground? Example:
Ru9rpHC.jpg
 
I thought I'd try re-gauging some of narrowgauge's VR passenger cars

My-Trainz-Screenshot-Image.jpg


My-Trainz-Screenshot-Image.jpg


My-Trainz-Screenshot-Image.jpg


Not much to my surprise it didn't work so well with the carriage body sitting too low on the bogies, but it kept me busy for a couple of hours. :D
 
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Norm,

The VR passenger and freight stock used Fox bogies that have smaller wheels but the difference you see is magnified by the high-set loco on the head, I think you would have a better fit with the Chilean passenger or freight bogies. I have the correct loco(s) for the WCWR under construction and followed by the correct coaches.

Just need time which at my age does go faster.

shebashetan,

The original coaches are 30" gauge while the loco is 42"gauge.

Just an answer to a question that I expected but has not appeared. The loco has two exhaust stacks, the leading one exhausts steam and smoke while the one on the rear bogie is just for steam from the rear cylinders.

Peter
 
Just a thought - have you considered using Italian stone pines or loblolly pines that are half-sunk into the ground? Example:
Ru9rpHC.jpg

they look good but a lot of work dropping them when you have thousands to do . I've been using some jvc stuff and clams shrubs which tend to stick to the ground level better than many others . there's nothing worse in my mind than floating shrubs and trees Smalll shrubs such as bush-12.2 11.-2 etc very are good as is jvc's desert bush 1.4m item
Norm, thanks for the suggestions, but that built in sagebrush doesn't look like anything in that area of the country , its way too dark. there are other good sages, but the trainz build of most of those is 2 and they are often half a megabyte each, so probably not that efficient when thousands are being used. I had a large vista of sage in the cumbres and toltec and it more or less brought the computer to its knees when using those older items. also a few of those authors will not allow reskins and i often neEd to change colors to get the mix of veg right.
 
Have you thought of re-gauging those cars for 30in tracks and running them with klinger's DRGW fictional 30in equipment?

LOL! As narrowgauge points out they started as 30" gauge.

Norm,

The VR passenger and freight stock used Fox bogies that have smaller wheels but the difference you see is magnified by the high-set loco on the head, I think you would have a better fit with the Chilean passenger or freight bogies. I have the correct loco(s) for the WCWR under construction and followed by the correct coaches.

Just need time which at my age does go faster.

shebashetan,

The original coaches are 30" gauge while the loco is 42"gauge.

Just an answer to a question that I expected but has not appeared. The loco has two exhaust stacks, the leading one exhausts steam and smoke while the one on the rear bogie is just for steam from the rear cylinders.

Peter

No worries Peter, I noticed that some of your VR 30" resembled some of the pictures of some of WCWR rolling stock and thought I'd give it a shot. I did expect the issue with the carriage heights and just wanted to see how they looked. I do use your TalTal rolling stock on the route, it is kind of nice finally having a full blown 42" route to take them out on. :D

I finally got #10 working in TANE, sort of.

My-Trainz-Screenshot-Image.jpg
 
Norm

I originally made the Taltal content after a request by someone who intended to make a display route for a museum in Chile. I don't know if it ever got built. Actually, I am both surprised and pleased to see the items in use. The actual Taltal route had a steep climb from sea level up to the plateau on top of the Andes at 9217 feet and 83 miles, ruling grade 1 in 20. Making a route would be heavy on cliffs and very light on foliage and trees. Elsewhere along the Andes there were much larger Kitson Meyer type locos, some using the APT system so in a twisted sort of way things have come full circle.

Pity that the South American routes do not get more interest, especially in the Andean area. look for Taltal on the Pacific coast of Chile.

Peter
 
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I reskinned some more of pencil42s cliff splines and I'm just trying one out in Evacuation Canyon , more or less another day to get them all in game as there are about 50 of them .....
zwN9iQK.jpg
 
What locos and cars are you using in that last screenshot Zsuda? Been looking for some narrow gauge stuff that works in TANE.

in the picture from my diorama "narrow gauge" i used:

upgoing:
- 30 VR G42 Garratt <kuid2:44700:920542:3> author narrowgauge
- 30in Hopper (Silver) <kuid2:181672:29757:1> author david111767
lower level:
- 24 Gossen Railroad Garratt #2 TS12 <kuid2:44700:8442:7> author narrowgauge
- 600mm US Army Flatcar with Stakes <kuid2:83902:2501:1> author sssjung
- 600mm US Army Flatcar no Stakes <kuid2:83902:2502:1> author sssjung
- 600mm US Army Gondola <kuid2:83902:2504:1> author sssjung

other narrow stuff i found and use(d):
69871 philskene => search: (Loco) 30ng ... / Loco NG (3ft) ...
96914 bdaneal => search: Loco ...
210518 bendorsey => search:
58422 whitepass => search:
222925 togog => search: Loco NG 3ft ...
506034 wearsprada => search: Loco ...
67261 whecsailor => search: 36 ...
425700 clam1952 => search: CL NG24 ...
425700 normhart => search: CLC 26'
86661 slugsmasher => search: 36 ... / 36ga ... / dc
80140 hadotwe => search: 600mm ... / Feldbahn ...
206616 mick1960 => search: 600mm ... / Feldbahn ...
72730 gerd => search: Feldbahn ...
244265 guyader 1 => search: CFVO ...
169585 steveflanders => search: Joffre ...
111591 ghostryder => search: 3ft 6in ... / QR NG ... (installed payware)
97008 willem2 => search: QR NG ... (built-in)
...

grtz
daveric
 
more new splines on the Uintah
yAKb0g1.jpg


3GZE4W1.jpg


the only downside is, about 60 of the 80 miles of the route is composed of these sort of cliffs, to do it all with cliff splines and to a high standard will take forever and also produce a very graphic heavy route.i will try textures where i can in the distance, but a lot of the rock runs horizontally in lines and it also takes forever to get the veins to run in that direction due to the idiosyncratic nature of of the terrain tools.
 
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A few more shots of Watson on the Uintah Railway now cliffs and more vegetation is in place.
JtDiKYI.jpg


tHMvtie.jpg

and a view from across the Canyon as number 51 heads off to White River and the mines at Bonanza. I can see I have to move some bushes that have ended up in the creek as i moved it over a bit :-)
 
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