Mysterious Stop and Pauses with AI Trains?

boleyd

Well-known member
Be it Trainz or T:ANE there are mysterious pauses and speed changes when running an AI train. I see that type of control necessary in a GAME but not in a Simulator. How can you possible create a "real as it gets" scenario when the program intervenes, sometimes for no obvious reason. It has always been this was as people guessed as to the cause of the stops, pauses and speed changes.

I submit that these occurrences strongly detract from the use of the program as a simulator. Someone, at some time, decided to enter these controls to prevent novices from becoming discouraged if they mis-managed a train. I thought that a simulator would allow the customer to perform whatever actions they wanted to and the consequences were then part of the learning curve. Holding the hand of the novice is good but eventually becomes a real pain in the ____.
 
Could you describe (or visualize) the situations in which you notice the "mysterious" pauses and speed changes?
Maybe we can explain them so you can adjust situations (if applicable).
 
My suspicion on the speed changes/pauses is when one command completes and it moves on to the next one. This usually results in a speed reduction as it has to evaluate the line ahead and set points etc for the next part which can result in a slight delay as well as the speed reducing if the signal is yellow/amber ahead.

Shane
 
While I was typing a response my befuddled mind worked for a few seconds. A driven train should not suffer automatic speed management and stopping for signals. However, an AI train must be governed by a pseudo driver who reacts as a real driver might be expected to react. Thus my question is void. Sorry....
 
While I was typing a response my befuddled mind worked for a few seconds. A driven train should not suffer automatic speed management and stopping for signals. However, an AI train must be governed by a pseudo driver who reacts as a real driver might be expected to react. Thus my question is void. Sorry....


The upcoming interlocking towers should solve the switch changing issues as we/AI appointed tower agent or dispatcher will then be in control of the interlocking signals. The other is as Shane explains here. The command sequence ends and a new one begins. This is very apparent when passing through multiple track marks, but for signaled routes I've been able to manually set my junctions ahead of my train and the AI doesn't need to work like a tram driver and set his own route.

John
 
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