My solution to not being able to use older assets

if it worked in TS2010 it will work in TS12. The original poster has TS2010 so I don't understand why he is having problems.

I can tell that what you say is just not true...

just cause it worked in 2010 don't mean it works in ts 12... I have ts12 and I have one favorite loco that I know does not work... and I know it works in 2010.. if you can get the NSWGR ad 60 class loco to work in ts 12 I'll eat my hat fly to wherever you live and get down on bended knee and thank you...

But I fear NOT that happening...
 
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I see an NSWGR AD60 Whistle and an NSWGR AD60 Engine Sound but no NSWGR AD60 locomotive on the DLS. Does it go by any other name?
 
I have always been the supporter of older software on older hardware. Over the years, I have updated to nearly the latest and greatest, and the not so of either category. I have also found that when using older hardware, it's not worth the effort trying to push something heavy on the machines. This is like using an old 1970s Dodge pick-up to carry a really heavy load. The truck may do it, but it'll be very inefficient. The same with computers. Why push older hardware such as a P4, which was great in its heyday, with the latest much heavier software and operating systems?

In some ways this was the bad rap that hit Microsoft Vista. They tried to sell this to the consumer market before the machine hardware was fast enough to support it. (This doesn't count the bad press right from the get-go). When you try to run something really resource heavy, it's going to suffer in some way.

So having said this... I always run older operating systems on older machines that ran them the best. Windows XP still lives on my old Gateway Tablet and Toshiba laptop. Windows 7 runs nicely on my desktop and Alienware laptop. Interesting point here. My Gateway was listed as supporting Vista. Well you could load it, and it would run, but after nearly 20 minutes before it would boot all the way up. There wasn't enough juice in the hardware to get out of its own way, let alone try to run Vista!

Anyway. When TRS2004 and prior came out, P4s were the king of the road, so use your older programs on the older hardware, and both will sing like the soprano at the nightly opera show. ;)

John

John: Would you like to adopt a 62 year old man? :hehe: Sorry, but my money tree died a LONG time ago. I am on a fixed income, and newest, state-of-the-art computers just to play games are a pipe dream for me. My Pent 4 runs pretty much every game and sim I own just fine. With the exception of TS12. And in TS12 it's mainly the SpeedTrees that slow it up. When I use the Port Ogden and Northern route with no SpeedTrees, it runs smooth as silk.

And I based my purchase on what N3V gave out as minimum specs. Obviously THAT was a big mistake. Even though my Pent 4 is a dual core processor, it's pretty obvious to anyone who owns TS12 that it was designed for something MUCH more powerful than that. And I can tell you right now slider adjustments really don't do squat to improve performance. Even if you have the hottest processor made today, drive past a railyard full of rolling stock and locos and watch what happens to your framerates. It has been that way since TRS2004. Actually, I don't really think TS12 was actually designed for a high power/high end computer. I think that because of what they did to it with SpeedTrees, along with their failure to actually fix the problems that have been inherent in it since it's inception, the need for a high end/high power computer to run it is just the end result.

BTW...I take that old 1970 Dodge pickup with a 440 magnum engine and outcarry ANY new pickup with a gas-powered engine;)

Dep
 
John: Would you like to adopt a 62 year old man? :hehe: Sorry, but my money tree died a LONG time ago. I am on a fixed income, and newest, state-of-the-art computers just to play games are a pipe dream for me. My Pent 4 runs pretty much every game and sim I own just fine. With the exception of TS12. And in TS12 it's mainly the SpeedTrees that slow it up. When I use the Port Ogden and Northern route with no SpeedTrees, it runs smooth as silk.

And I based my purchase on what N3V gave out as minimum specs. Obviously THAT was a big mistake. Even though my Pent 4 is a dual core processor, it's pretty obvious to anyone who owns TS12 that it was designed for something MUCH more powerful than that. And I can tell you right now slider adjustments really don't do squat to improve performance. Even if you have the hottest processor made today, drive past a railyard full of rolling stock and locos and watch what happens to your framerates. It has been that way since TRS2004. Actually, I don't really think TS12 was actually designed for a high power/high end computer. I think that because of what they did to it with SpeedTrees, along with their failure to actually fix the problems that have been inherent in it since it's inception, the need for a high end/high power computer to run it is just the end result.

BTW...I take that old 1970 Dodge pickup with a 440 magnum engine and outcarry ANY new pickup with a gas-powered engine;)

Dep

The old Dodge vehicles were great, and still are. My dad had a Dart Swinger that lasted 16 years or until the body fell off. I agree the new vehicles of any make, are wimps including the horns that go with them. It seems like most anything we get these days. There are all these whiz-bang features, buttons, whistles, and overly complicated operations, but when it comes time to doing a real job, well they rot.

Adopting another 62 year-old. That would be tough! I have my parents right now and that's plenty for me to deal with. LOL. (long story... PM me if you want to hear it...).

There's no question that your P4 is a great machine. I had one of those too up to a few years ago. It served as my main machine for running 3d-Studio Max, World Builder, and a few other graphics applications. The dual processors were able to crunch right through World Builder animations. Without the two processors, the animation would take 12-20 minutes per frame! The good thing was the program could run child machines and send the rendering frames out on the local network, and render the job over there. Later the individual tiff images were then combined to make a single animation. This was a long arduous process that requires many revisions before the final animation is correct. The dual processors were able to crunch through the animation in about 1/4 the time. I don't understand the math and reasons why the speed difference was this high; only that it worked and I was ecstatic about it. :)

Now getting back to Trainz. I agree the inherent flaws have never been completely addressed. (We'll get a slap here from someone for saying this here). The code has gotten better in TS12, but those same issues are there in much of the older content and the underlying game engine. Then of course they add on the Speed Trees. These additional graphics features, plus the overly-done animation really can bog a machine down particularly if you have an older video card. I have found that turning off the animation really does help with this.

Now the thing is they are a nice change in some ways because they are rendered in the graphics hardware, which on a modern system will have less of a problem with them, and this unfortunately is probably where your machine is the weakest.

Using the graphics chips and GPU to do the graphics work, gives the CPU and other computer components time to work on what they do best, like keeping track of scripts, and multiple threads that are happening within the program and other programs running on the system.

The problem is the PCI-slot video cards are a lot slower than today's PCI-Express cards, and don't have the bus bandwidth to handle the amount of data being shoved at them. This causes traffic bottlenecks, which cause the system to stutter and perform poorly overall.

A video card built around the PCI standard could have some of the fastest video chips and circuits on it, but the overall speed would be limited by the bus speed that it's connected to. Your fastest video card will then be slower than the same card built around the PCI-Express bus.

You see there's an inherent speed-limit built into the design of the PCI bus. This has nothing to do with thinking that a certain speed was fast enough when the design came out, but due to the layout of the bus and placement of ground pins, and other things that forced the board designers into a corner. They tried for a faster PCI bus, but that never could happen because of a noisy bus, and this bus noise limited the frequency (speed) that the devices can operate.

So my solution is win the lottery and buy a machine, or even better buy a 1970 Dodge pick-up with the Magnum engine in it. :D

John
 
Actually, I DO have a PCI-E card in my comp. It's an nVidia 9600GT 2 Meg card. The comp is an HP xw4200. And I've been thinking about a video card upgrade to something newer, but to do it for just one game hardly seems worth it. And the comp I am using is actually a backup comp to my main one. The main one is an HP xw8200 with dual core/dual processor Xeon 3.8Ghz processors, 8 GIG of RAM, an NVidia 9800GT, and Win XP Pro 64bit.
Unfortunately, that comp had a motherboard go bad and I'm in the process of buying a replacement motherboard. I miss that comp. It was able to run pretty much anything thrown at it.

Rather than turning off animations, I have used the in-cab view and it has worked remarkably well. I have also discovered a program (thanks to a post on this forum) called Game Booster 3 that really does a lot to help out in the framerate and processor useage department. Here is the website that explains it. It's a free program:
http://iobit.com/gamebooster.html
Previously I had used EndItAll, but this new program works much better.

I understand about taking care of parents. My Mom died of complications due to Alzheimers and my Dad died of liver cancer. I took care of both of them. It's a tough job that really wears you down. Hang in there.
 
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"I have ts12 and I have one favorite loco that I know does not work... and I know it works in 2010.. if you can get the NSWGR ad 60 class loco to work in ts 12"

I probably could if I had it, got a KUID number? And a link to wherever you downloaded it from, search on the DLS for "NSWGR" turns up 29 locos, class 30, class 48, class 900, but none of them class 60 anything.

Off topic Mopar, best car I ever had was a '77 Plymouth Fury with the slant 6, a retired taxicab with the heavy duty brakes and suspension. :cool: 400,000+ miles on that baby when I drove her to the junkyard in '86. Currently putting around in a 98 Dodge Neon, and I got a heart condition, place your bets which one of us will die first. :hehe:
 
"I have ts12 and I have one favorite loco that I know does not work... and I know it works in 2010.. if you can get the NSWGR ad 60 class loco to work in ts 12"

I probably could if I had it, got a KUID number? And a link to wherever you downloaded it from, search on the DLS for "NSWGR" turns up 29 locos, class 30, class 48, class 900, but none of them class 60 anything.

Off topic Mopar, best car I ever had was a '77 Plymouth Fury with the slant 6, a retired taxicab with the heavy duty brakes and suspension. :cool: 400,000+ miles on that baby when I drove her to the junkyard in '86. Currently putting around in a 98 Dodge Neon, and I got a heart condition, place your bets which one of us will die first. :hehe:

I fond the NSWGR ad 60 on the DLS nad fixed it. I ran it in ts12 ;)
 
I see an NSWGR AD60 Whistle and an NSWGR AD60 Engine Sound but no NSWGR AD60 locomotive on the DLS. Does it go by any other name?

Well yeah it is a Beyer Garrett, but you could try searching the author of ad602000 or 1854, but my search finds all reference to the loco removed from the DLS.

last time I was browsing the Auran downloads for it, it was there that was only a couple of days ago...


DON49PLM :::

Is there any chance of you sending it to me as a cdp file or something... ???? Shameless groveling in the sand at you feet..

sorry if I can't get there... to do it in person but I'm very poor right now...
 
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