Oh, Well Thanks Telling Me ThatI also do not have those, sorry. I don't have the New Haven FA-FBs either. I guess we both will have to wait until whatever website has been selected to host ANLs file comes online.
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Oh, Well Thanks Telling Me ThatI also do not have those, sorry. I don't have the New Haven FA-FBs either. I guess we both will have to wait until whatever website has been selected to host ANLs file comes online.
As for fixing the 4500 Turbines the problem seems to be the
<kuid:353984:1166> GETL front
<kuid:353984:1167> GETL back
and
<kuid:353984:1175> GETL back silver
<kuid:353984:1176> GETL front silver
which appear to be bogies but the config is different from other bogie files I have. Probably built to an earlier standard. I have no idea how to fix these so if some bogie expert wants to offer their suggestions that would be wonderful.
Edit: Ah, these are like the bolsters on multi truck railcars... Edit: I suspect that the actual bogie section of this needs to be spun off into a standard bogie asset and the bolster set up as a separate asset. I might take a swing at this.
Edit: OK I worked on these for awhile and it looks like it will be up to someone else to create working bogies for these.
bogeys
{
bog0
{
bogey <kuid:353984:1166> //Reassign to be "GETL span bolster front". I put "up turbine front bog.im" and "coupler.im" here.
//Note: Both span bolster and coupler have same model and texture between "GETL front" and "GETL front silver".
}
bog1
{
bogey <kuid:353984:1167> //Reassign to be "GETL span bolster back". I put "up turbine rear bog.im" and "coupler.im" here.
//Note: Both span bolster and coupler have same model and texture between "GETL back" and "GETL back silver".
//Caution: "up turbine rear bog.im" use "turbine bogy textures rear bake.texture.txt" instead of "turbine bogy textures.texture.txt".
}
bog2
{
bogey <kuid:353984:1175> //Reassign to be "GETL AAR truck" and <kuid:353984:1176> assign to "GETL AAR truck silver", since there is no different between "aarbtruck.im" in front and back.
//Note: That AAR truck is made by simulatortrain as anl mention which was use on AS-16s that were originally release in [URL="https://web.archive.org/web/20101122214927/http://mgtrainz2.webs.com:80/as16s.htm"]MGTrainz[/URL]. anl simply re-mapping and baking AO for them.
sideplay-permitted 1
}
bog3
{
bogey <kuid:353984:1175>
sideplay-permitted 1
}
bog4
{
bogey <kuid:353984:1175>
sideplay-permitted 1
}
bog5
{
bogey <kuid:353984:1175>
sideplay-permitted 1
}
}
Carbody Turbine:
a.bog2 X:0 Y:-4.904287 Z:-0.01225
a.bog3 X:0 Y: 4.026789 Z:-0.01225
a.bog4 X:0 Y:-9.827041 Z:-0.01225
a.bog5 X:0 Y: 8.949544 Z:-0.01225
Veranda Turbine:
a.bog0 X:0 Y:-5.907661 Z: 1.55747
a.bog1 X:0 Y: 6.428522 Z: 1.55747
a.bog2 X:0 Y:-3.71056 Z:-0.01225
a.bog3 X:0 Y: 4.282217 Z:-0.01225
a.bog4 X:0 Y:-8.633314 Z:-0.01225
a.bog5 X:0 Y: 9.204972 Z:-0.01225
As for fixing the 4500 Turbines the problem seems to be the
<kuid:353984:1166> GETL front
<kuid:353984:1167> GETL back
and
<kuid:353984:1175> GETL back silver
<kuid:353984:1176> GETL front silver
which appear to be bogies but the config is different from other bogie files I have. Probably built to an earlier standard. I have no idea how to fix these so if some bogie expert wants to offer their suggestions that would be wonderful.
Edit: Ah, these are like the bolsters on multi truck railcars... Edit: I suspect that the actual bogie section of this needs to be spun off into a standard bogie asset and the bolster set up as a separate asset. I might take a swing at this.
Edit: OK I worked on these for awhile and it looks like it will be up to someone else to create working bogies for these.
You also require to add "sideplay-permitted 1"
That's because the order of the truck, a.bog0 and a.bog1 is a pair of front and rear and a.bog2 is another pair. Look into Auran's EF81, and you will find the center truck is a.bog2 not what DD51 is.Thanks!
Whatever I try, I can not get the middle bogey to move sideways.
The back bogey will, but that's not want i want.
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