My Retirement Anouncement

If you wait for a little while, K&L Trains has something UP related that they are going to be doing steam wise, and I would assume itll either be an FEF, a CSA-3 challenger or even a big boy, just be patient.
I know which... but I'm not gonna tell anyone of yah' -LOL! :p It is one of the three; however in respect to Steve -and w/o lettin' the cat outta-the-bag- all I'm gonna say is, it's a commissioned work to be released in 2019... so it'll be sometime that you'd be awaiting... ! :)
 
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Now time for me to hop aboard the HYPE TRAIN:hehe:

btw is there a clean version of the 5511? because the one I found on this thread is weathered
 
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btw is there a clean version of the 5511? because the one I found on this thread is weathered

So far as I know there have only been four UPRR TTT's made for trainz. Three by ANL and one by Lilb (which is no longer available). If you want an unweathered 5511 you are going to have to repaint it yourself.
 
I am surprised that no one is discussing the problem here - that we loose good content creators since N3V continues to make it harder and harder to make content by raising the bar.
 
I am surprised that no one is discussing the problem here - that we loose good content creators since N3V continues to make it harder and harder to make content by raising the bar.

Well in this case we lost a content creator because gimmie pigs won't stop bugging him and some people won't stop sharing his stuff illegally.

c394a6f2f2e8e2dfac32e71e5d94de8d.jpg


You reap what you sow.
 
I am surprised that no one is discussing the problem here - that we loose good content creators since N3V continues to make it harder and harder to make content by raising the bar.

This isn't the first time I've seen this. I went through the same cycle in automobile racing sims. They got so good that only full time 3D artists could make quality assets for the games and the entire amateur community fell apart.
 
I am surprised that no one is discussing the problem here - that we loose good content creators since N3V continues to make it harder and harder to make content by raising the bar.

There are various reasons why content creators stop creating content. Usually because its no longer fun. Some stop for a while then come back. Some dislike being pushed by deadlines. TANE isn't that much different to TRS2004 for making content. What has happened is on the texture side some interesting things have been happening, take a look at KUID2:160471:100402:2 Ron has pushed the limits. Also TANE can handle a few more polys but that doesn't mean you have to use them. We have learnt to create better content with lower machine impact but at the end of the day there really isn't really a bar. LOD many of us have been doing it for years. It's not that hard to do except for sketchup content creators and sketchup created content has its own set of problems for any machine. Catching errors well N3V are better at it but they are things that cause problems for the most part although a missing 240 by 180 .jpg doesn't seem critical to me. Scripting well they were pretty hairy to begin with but they are getting a bit more reliable.

There was an issue with people using multiple textures files they work, but each texture file has an overhead of roughly 200 polys, so an asset with 40 small texture files slows things down for various reasons. It's probably better to correct the problem in the asset than ask everyone to spend an extra thousand or two on new hardware.

Cheerio John
 
OK NKP here is the first fix

in <kuid:353984:1199> Alco PA PB bogey
Open the config.txt
find animdist (it will probably be set to 1 or 20)
change that to 2.0 (if you want to fine tune that the range seems to be 2.00-2.10 that looks good)
save the config.txt and submit edits.

That should fix the UP #80 front unit (and some of the PA-PB units too)

Edit: if your bogie does not have
anim "anim.kin"
You should add it just below the mesh line.

More to come.

More


Find <kuid:353984:1213> UP COAL TURBINE 80Bv2
Open the config.txt
browse down to the bogies section and find bog1
change the reversed from 0 to 1
Save and submit
That should fix all the issues with the Coal Turbine.
 
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As for fixing the 4500 Turbines the problem seems to be the

<kuid:353984:1166> GETL front
<kuid:353984:1167> GETL back
and
<kuid:353984:1175> GETL back silver
<kuid:353984:1176> GETL front silver


which appear to be bogies but the config is different from other bogie files I have. Probably built to an earlier standard. I have no idea how to fix these so if some bogie expert wants to offer their suggestions that would be wonderful.

Edit: Ah, these are like the bolsters on multi truck railcars... Edit: I suspect that the actual bogie section of this needs to be spun off into a standard bogie asset and the bolster set up as a separate asset. I might take a swing at this.

Edit: OK I worked on these for awhile and it looks like it will be up to someone else to create working bogies for these.
 
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Strange bogies, that's for sure.

Altering the 20 to 2.0 and way up to 3.5 makes not much difference.

Very strange thing is: ONE 3 axle bogey has different rotating wheels.

There's a rotation difference between the axles.
One axle is doing well the other two rotate but the are slipping every rotation for a second.
Other bogies have one ok axle but two of them are stopping for a second while rotating.

Depends on how the speed is.

Never seen this behavior before, I don't think this can be fixed.

 
Honestly? I never noticed this stuff, I'm usually at a fair distance from the locomotive or in the cab. Doesn't bother me at all. :D

Edit: if your bogie does not have
anim "anim.kin"
You should add it just below the mesh line.
 
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Do You Think You Can Send Me A Link To The NYC Alco FA & FB Units? I've Been Looking Those For A While

I also do not have those, sorry. I don't have the New Haven FA-FBs either. I guess we both will have to wait until whatever website has been selected to host ANLs file comes online.
 
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