missing destination sign texture in game

misterchugg

Active member
hi
i'm missing the sign in the game
my popup comes up totally empty
even though in cmp it shows as being in there

any ideas whats wrong?
thank
ron

 
The scriptfunction, used to find the texture-groups, is broken in some versions of Trainz (TS2010). As a workaround you could place a traincar, using the destsigntextures (having the kuid listed in the kuid-table), which enables the rule to find the texture-group.

Peter
 
Is any traincar actually having destinationsigns, which use texture-replacement to change the sign? Or are they using text effects for the signs?

There is an indicator for a scripterror in your picture. If that error is related to the use of the rule, the (extended) error messages could be useful.

Peter
 
hi peter

i put ti in like you said, it showed they were there, but still would not let me load a sign in

any other ideas

thanks
ron

 
I have the following traincars, using the texture-group of your picture, in my TS2010:
QR 1200 Class, <kuid2:13013:1200:1>
QR 1225 Class, <kuid2:13013:1225:1>
QR 1300 Class, <kuid2:13013:1300:1>
QR 1460 Class, <kuid2:13013:1460:1>
QR Class 2000 Railmotor, <kuid2:13013:2000:1>
QR C17, <kuid2:13013:3317:1>
QR BB18, <kuid2:13013:3318:1>
QR 1460A Class, <kuid2:13013:14600:1>
QR Class 2000 Railmotor B, <kuid2:13013:20002:1>
QR 1700 Class, <kuid2:13013:170017:1>
QR C17B, <kuid2:13013:331070:1>
QR 1720A Class, <kuid2:13013:170017222:1>

Placing any one of these on the map made the texture-group visible to the rule.
Currently I have build 49933 installed, but I had no problems when I used build 44088.

Peter
 
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