Max Number Of AI Trains

This question appears frequently, and the answer is that basically there is no answer. It depends upon how much memory you have and how fast your processor is. I've had as many as 35 AI trains running at once (dual core with 2 GB memory), and as I recall others have posted numbers considerably higher. If you use portals to automatically generate trains on a large route you can wind up with a very large number of trains running at once before you know it.

On a previous, considerably slower machine and with Trainz 2006 I'd start to get very low frame rates once the number of trains passed about 15; on the machine above with Trainz 2009 (and later 2010) the only real impact seems to be when several long trains are actually onscreen at the same time, at which time frame rates really start to drop.

--Lamont
 
35? What kind of "Dual Core" machine you have? My Specs below should handle somewhere around that. But whenever I use anywhere pass 9 Trains (I don't mean 9 acutual trains. Just trians with an AI driver on them.) It crashes. No Lag what so ever, just a crash. Running TS2010.
 
i presently have 23 ai trains running on a 106 mi route and the only lag i see is when the train i am monitoring meets a loaded intermodel consist.
my system is intel e7500 dual core,4 gigs ram.wd cavier black 500 gig hd,xfx 750i motherboard,pny 9800gt ee video card and a 750 watt psu.
i would imagine the intermodel train,loaded, is a high poly count monster.
ejb
 
Again my Specs below should handle somewhere around that. But whenever I use anywhere pass 9 Trains It crashes. No Lag what so ever, just a crash. I don't understand how people here with a silghty higher machine or even a lower machine then mine can have more then twice the amount of AI trains. Even on a very small route. 9 AI drivers just "driving", One more driver and it crashes. There must be something wrong here...
 
Aking. It also has something to do with the route. If the route is highly complicated, the less AI's you can have.eg In murchison, mine bombs at around 15 trains yet in smaller routes there seems to be no limit.I haven't reached it yet anyway.
baz
 
Aking. It also has something to do with the route. If the route is highly complicated, the less AI's you can have.eg In murchison, mine bombs at around 15 trains yet in smaller routes there seems to be no limit.I haven't reached it yet anyway.
baz

Even on a very small route. 9 AI drivers just "driving", One more driver and it crashes. There must be something wrong here...
 
The other possibility is that if if your trains are being emitted by a portal, the 9th train emerging may contain a defective asset which is crashing Trainz. Have you checked all of the assets you're currently using in CCP for errors?

--Lamont
 
Its not really realated to the number of trains its related to the peices of rolling stock and the number of physics equations the CPU has to do.

I you place you view on a peice of track with no trains so the GPU is not loaded and the just keep adding trains via a portal you will slowly see the frame rate drop.

On my I 7 quad core 64bit with 6 gig ram and can get 2,600 peices of moving rolling stock for a fram rate of 12-14

Cheers

Lots
 
Its not really realated to the number of trains its related to the peices of rolling stock and the number of physics equations the CPU has to do.

I you place you view on a peice of track with no trains so the GPU is not loaded and the just keep adding trains via a portal you will slowly see the frame rate drop.

On my I 7 quad core 64bit with 6 gig ram and can get 2,600 peices of moving rolling stock for a fram rate of 12-14

Cheers

Lots

No. no portals. No rolling stock. No lag at all. Just a single loco, 9 different locos each with an AI. I placed the 10th one or even 12th sometimes very rarely. Crash. Just like that. No warning. Nothing.
 
This question appears frequently, and the answer is that basically there is no answer. It depends upon how much memory you have and how fast your processor is. I've had as many as 35 AI trains running at once (dual core with 2 GB memory), and as I recall others have posted numbers considerably higher. If you use portals to automatically generate trains on a large route you can wind up with a very large number of trains running at once before you know it.
--Lamont


Idowns
I'm interesting to see this 35 trains. Will you upload the route and session?

How many AI trains at once.

It's not depend only from PC capacity but much more:

1. what the trains do, are drive only from portal to portal or are all the time, active on the route
2. does the train works smooth without your corrections
3. how big the route is
4. is signallisation accurate enough
5. which rules are used
6. which tasks the trains must done, are they passengers or fright trains
7. how long are active, half hour, one, two, five or works unlimited


regards

celje
 
I kinda want to see that myself. But I think I should reinstall Trainz or Windows 7. Or could it be a Windows 7 x64 Bit issue?
 
Low I would say. Unless its the settings your talking about then any detail from low to high or a mixture of both. On any route. Big, Small and those I didn't made.

I created a test route and about 10 trains was the limit. Each AI train had no rolling stock and ran a loop track on autopilot mode. I made the 11th and it ran perfectly for 5 mins. Then it crashed without warning or lag. however, if I did the same test again and use DCC mode and just set the trains to drive without an AI. I can have a large number of trains. But if this was a real route this is pointless since the trains are just driving non-stop...

It never did this when I first had trainz 2010. After I installed the SP2 patch. Things went werid. Random crashes, And this. Is this not a Windows 7 issue?
 
Last edited:
Idowns
I'm interesting to see this 35 trains. Will you upload the route and session?

How many AI trains at once.

It's not depend only from PC capacity but much more:

1. what the trains do, are drive only from portal to portal or are all the time, active on the route
2. does the train works smooth without your corrections
3. how big the route is
4. is signallisation accurate enough
5. which rules are used
6. which tasks the trains must done, are they passengers or fright trains
7. how long are active, half hour, one, two, five or works unlimited


regards

celje

Unfortunately not possible--the route uses a lot of modified content that I made for my own use but wouldn't meet the requirements for posting. In addition, it's huge (about 900 baseboards) and contains vast unscenicked areas. It's a long term project...

--Lamont
 
After reading this, I checked and have over 60 trains/loco's on my route, 38 of those have AI drivers of witch 26 have a full long list if commands set to repeat, the rest are in shunters and spare loco's/trains and the unmanned ones are for me to drive on whatever duty type takes my fancy at the time. Oh, I forgot the passenger jet plane and the Super Puma pilots that fly non stop to and from the airport.
All that on a mid range XP comp running 2006. :wave:
 
SP2

You say after you installed SP2 things went weird.
I would suggest rolling back to SP1 or a fresh install. If you have anything you want to save move the folder to desktop or make a cdp of it and do the same.
If there is a newer SP you could try that first.
 
I have alot of stuff that i got from the DLS. exaclty how i save that to a .cmp? step by step. Last time i tried that and it saved it as a 3kb file that was unreadable :o
 
Do a search for service packs. Zec Murphy has a thread about faulty SP2. Have a look at it and see if it helps. It's 6 pages of replies but you might sort your problems out.
The main bit is in Zec's post but have a look at the others to see.
 
Back
Top