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Aking. It also has something to do with the route. If the route is highly complicated, the less AI's you can have.eg In murchison, mine bombs at around 15 trains yet in smaller routes there seems to be no limit.I haven't reached it yet anyway.
baz
Its not really realated to the number of trains its related to the peices of rolling stock and the number of physics equations the CPU has to do.
I you place you view on a peice of track with no trains so the GPU is not loaded and the just keep adding trains via a portal you will slowly see the frame rate drop.
On my I 7 quad core 64bit with 6 gig ram and can get 2,600 peices of moving rolling stock for a fram rate of 12-14
Cheers
Lots
This question appears frequently, and the answer is that basically there is no answer. It depends upon how much memory you have and how fast your processor is. I've had as many as 35 AI trains running at once (dual core with 2 GB memory), and as I recall others have posted numbers considerably higher. If you use portals to automatically generate trains on a large route you can wind up with a very large number of trains running at once before you know it.
--Lamont
Idowns
I'm interesting to see this 35 trains. Will you upload the route and session?
How many AI trains at once.
It's not depend only from PC capacity but much more:
1. what the trains do, are drive only from portal to portal or are all the time, active on the route
2. does the train works smooth without your corrections
3. how big the route is
4. is signallisation accurate enough
5. which rules are used
6. which tasks the trains must done, are they passengers or fright trains
7. how long are active, half hour, one, two, five or works unlimited
regards
celje