Once again I have managed to shoot myself in the foot. I was moving some assets I had reskinned in 2010 over to TS12 and a couple of the kuids conflicted with items I had created in TS12. I worked around the problem by saving the TS12 assets to a CDP, deleting them, importing the 2010 assets, cloning them, deleting the original imports and then importing the saved TS12 assets back into CM. Since I’m reasonably certain this will happen again, I was wondering if there was a way to manually assign the kuid to an asset, or at least a less cumbersome way of eliminating the conflict. Thanks.