MAJOR MISTAKE NEED HELP PLEASE!!!!!

Dan_Hat

New member
I have recently begun to build the Underground and after doing from paddington to baker street of the circle line i have discovered im building it THE WRONG WAY!!!!!!

East/west and north/south are mixed up, is there any possible way of turning the whole lot round or am i doomed to buld london upside down?!
 
I believe that copying and pasting is very limited and I found in the past that track splines could not be included - that was with TRS2004 and things may have changed - I haven't tried yet.

How many baseboards have you completed? I would say that with anything larger than one it would be almost impossible - sorry. But it's always worth trying.

(The reason I tried in TRS2004 was that I made the same mistake with a route ending up with the sea to the South instead of the North. It was for Belgian coastal trams - and unfortunately Belgium does not have a south coast. I haven't had the heart to start again - may do one day.)

Ray
 
Omg, too funny.
I don't have the experience just yet with TSR12 so I cant help I am sorry.
That is definately something I would do though.
 
It will work in all versions but it is a long job if you have a lot of boards. I did do this with a large map as it was the wrong way around. Load the original and place new boards to an area above the map. Use the copy feature for ground, texture and objects and rotate onto the new board. I split my boards into four sections to make it easier to copy and place. Delete splines connected to objects like crossings and road junctions before you copy as this will cause some problems.
 
I'm working on a model of the south and southwest sides of Chicago. The sun rises in the north. I had dozens of baseboards, tried to copy and paste in place (rotated 90 degrees) and of course the system crashed. So the sun rises in the north.
 
Rotation of baseboard compass dirrections, and trackwork, is not possible, even by using cut and paste.

Believe me ... starting all over again ... 6 months of work can be replicated in one week, as you are faster now.
 
Last edited:
especially as ive been using ajs kit so everything pretty much is splines! its just ive been activly measuring things as ive gone along, making sure stations/ junctions/cuttings are all at the right distance and angle (if not up side down) im at least glad i discovered this early its just a depressing idea having to start from scratch
 
Not really a solution but except for prototype accuracy, does it really matter? Consider it an alternative world that has been tilted 90 degrees like Neptune. Only the sun rise and set directions are really obvious give-a-ways. For the rest, unless you spend time looking at the compass, which you probably didn't, no one would notice. :)
 
I suppose it depends how fussy you want to be.

I built a small prototypical area of a local demolished rail line, but it just didn’t look right. Rebuilding it correctly, at 180 deg rotation, made the world of difference, purely because of the lighting.

The position of the sun, as it rises and sets, is obvious when it is in view. What is less apparent and much more subtle, is the way in which Trainz handles the shading of placed assets when the sun moes during the "day", even when you can't see it. The sides of buildings, for example, will be highlighted quite differently as the sun changes position – at least it does if the model has been properly constructed. You can see this if you move the clock dial in the world flyout.

Here’s an example of a very small change in time where you can see the changed highlights on the walls of the yellow building. They are particularly noticeable on the chimney posts and the indented bit of vertical wall between the balconies.

However, if your route is largely underground I don’t suppose it will make a great deal of difference, unless you are building a lot of surface detail.

Cheers
Casper

clockshading.jpg
 
The trick with turning a route around is to place empty boards in an area above the existing route that match the old routes shape but the correct way around. Boards are 72x72 so copy small areas 37x37 (always do an overlap to avoid gaps). Dont delete the old route as this can cause crashes and delete any spline from a fixed object before you copy. Level crossing, industry, road junctions etc as the fixed object will move to the new location but the attached spline wont. Angelah did Bristol Temple Meads and had done to much before the error was spotted but I did rotate the route so it was the correct way around and had little problem by doing it in small bits. Putting the splines back took a little time but because all the other parts were in place it was easier to place them. Delete the old route one board at a time and replace with a new board. This is to check that all splines have been removed as sometimes small bits get left behind and it is this that causes most crashes.
 
I would agree with Martinvk on this one, just carry on as you were, it's not likely that anyone would notice as the route is entirely underground. :wave:
Sounds like a good route too. :)
 
Also watch out for the height, if you intend to merge the route with another one. I did my Widened Lines (90% in tunnel) at height 0 and then realised that Kings Cross in ECML, which it has to join to, is at a much greater height. Now there are steep hills on Pentonville Road that aren't really there..............:eek:

Mick Berg.
 
None of this is any different from the real world. An Irish friend of mine told me of a road tunnelling project in Ireland (where else) where halfway through the project they realised that they had started it in the wrong place. Or even here in Oz where the workers on another road tunnelling project started removing ceiling rock for a ventilation shaft but it was in the wrong spot - a 3 story block of flats vanished into the hole they created.

Ouch.
 
None of this is any different from the real world. An Irish friend of mine told me of a road tunnelling project in Ireland (where else) where halfway through the project they realised that they had started it in the wrong place. Or even here in Oz where the workers on another road tunnelling project started removing ceiling rock for a ventilation shaft but it was in the wrong spot - a 3 story block of flats vanished into the hole they created.

Ouch.

This is another benefit of a virtual world! We always have a save as... and an undo button!

John
 
This would be a much less frequent problem if Sueveyor's default was North as up on the map.
My current project is off 90 degrees. Yes the sun rises in the wrong place. A bigger problem in my mind is if anyone wants to connect thier properly situated route to mine well...
:o
 
Worth noting that versions since TS2009 do allow pasting of track and splines (so if you were going to upgrade anyway). There is still a practical limit to how much you can do in one go, though...

Paul
 
Back
Top