Obviously what's there looks good. The real question is how far do you go, in being authentic?...
All we need to do is invent time travel and take along a decent digital camera. The camera is the easy part. :hehe:
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Obviously what's there looks good. The real question is how far do you go, in being authentic?...
True enough. I could add all kinds of details that only someone who had done the research would recognise as authentic, - so I think the way ahead will be to have the most important things represented and to use assets that are close enough or of the same kind and era as the time period I'm aiming for and leave it there.Obviously what's there looks good. The real question is how far do you go, in being authentic? That's going to be a balancing act between what you want versus what is practical. Not many will notice the finer details of accuracy so one needs to bear in mine what is good from the players point of view. But then all route builders have to do that balancing act.
Norfolk Track by rumour3 Trainz build 2.0 <kuid2:79563:50004:1>
Why do I like this track despite its simplified detailing? No high ballast shoulder with an implausibly perfect straight edge; ballast is dirty and is composed of stones of varying sizes that don't look like they have been put in place by robots; And it doesn't look like it's made of plastic or as if it was extruded from a giant toffee machine.
A good many TS2019 screenshots that I see posted here on the forums are let down badly by track choices.
I should write that out and stick it to the top of my monitor Ian to remind me not to get bogged down over minor details that nobody would notice.Your expression “spirit of the prototype” is what, in my view, we should be aiming for. If this can be evoked, then success has been achieved!
Best wishes
Ian
Very true, too much track is "perfect" whereas in the case of narrow gauge in the US, it was very far from perfect. On the uintah for instance,they had plans to standard gauge the whole route once they had built a tunnel under Baxter pass, with this in mind they replaced the three foot ties with standard gauge ties as they wore out, so you had track that had a longer tie every 10 or so ties. Needless to say , I'm never going to get track like that made for the Uintah.
On other NG routes, track was often just laid on the ground and ashes and rocks were dumped as fill and it was very rarely in great condition, especially ballast. . The biggest issue for me is the "clean edge" look , which I hate, to counter it I bury track and try to cover up the straight edge with terrain, on the Uintah I use a ground fill and drop the track into that, but its terribly time consuming and sometimes it seems to revert , I am convinced I have gone over some sections time and again and fixed the fill only to come back later on and find i have to drop it down again , possibly my imagination , but its happened too many times for me to think it isn't taking place occasionally. There was a track I used once which had a great soft edge that blended in nicely with terrain , but its now obsolete and was never updated
probably needs an alpha channel gradation, but i wish a few people would make their track like that, as it is the present items on offer are let down by the edges, it seems silly to make the actual track and ties look super real and then add ballast that looks like it been cut by a razor.Rumour3 made several Uk tracks with differently textured ballast to suit regional variations and all of them have a feathered edge to the ballast shoulder. This was back in Trainz build 2.0 days and nobody has done anything like it since. Not knowing anything about 3D modelling I have no idea if this is something that's difficult to achieve or not, but it looks so much better than unbelievably ruler straight clean cut edges that seems to be the present school of thought.
I should write that out and stick it to the top of my monitor Ian to remind me not to get bogged down over minor details that nobody would notice.
Well my idea worked and now no more scruffy council binmen are trying to hitch a ride on the footplate of the LSWR '0330' class saddle tank.
By a stroke of luck I found a PDF copy of a small book published in 1948 on the history of the K&ESR and it has a lot of details and history that I've seen nowhere else. Finding this book does not mean I'm going to go all nuts over madly detailing everything to the max. I will be using it as a guide to make sure I get the most important bits right.
The dire message box about the fabric of the universe being ripped asunder if I try to join two incompatible splines keeps coming back even if I tick the 'go away' box. It's a confounded nuisance since accidently brushing any spline circle while trying to place a spline will trigger the message box and whatever I was doing gets deleted so I have to start again. It means that I have to use a more awkward way of working to what I normally do which is a pain. I don't know who thought that one up because it was one really silly idea.