Saxham_Market
New member
Some thoughts I did have involved one or more of these ideas.
Trouble is that the scripting goalposts seem to be on castors these days!
Incidentally, I did implement a few rail and road signs via a mesh library a few months back. At the time I included several meshes with the intention of using them in assets, but never got "a round tuit".
Those meshes include a set of round speedboards for limits from 5mph to 125mph in 5mph steps, plus boards for 3mph, 8mph and 12mph. As far as I know assets can access libraries with a different top-level KUID, so anyone who'd like to save themselves a little effort is welcome to reference these meshes from their own config files.
Or not reference them, as you wish.
The library is KUID2:209453:23100:2 and the mesh names are lxxxmph.im, where xxx is the speed limit in mph including leading zeroes, so that the 12mph speedboard is named l012mph.im.
Yes, I did have a thought that I might do some metric versions as well.
- Reading the headcode as set using the VSR headcode driver command.
- A driver command to set the speed category explicitly.
- Using an extension in config files to allocate each coach / wagon / unit to a speed category (defaulting to the basic "freight" category) and assessing the effective category for the train (something along the lines of the VSR Max Permitted Speed rule.) This option would probably involve a lot of processing every time a train passed a speedboard, and slow everything down to a crawl.
Trouble is that the scripting goalposts seem to be on castors these days!
Incidentally, I did implement a few rail and road signs via a mesh library a few months back. At the time I included several meshes with the intention of using them in assets, but never got "a round tuit".
Those meshes include a set of round speedboards for limits from 5mph to 125mph in 5mph steps, plus boards for 3mph, 8mph and 12mph. As far as I know assets can access libraries with a different top-level KUID, so anyone who'd like to save themselves a little effort is welcome to reference these meshes from their own config files.
Or not reference them, as you wish.
The library is KUID2:209453:23100:2 and the mesh names are lxxxmph.im, where xxx is the speed limit in mph including leading zeroes, so that the 12mph speedboard is named l012mph.im.
Yes, I did have a thought that I might do some metric versions as well.