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You might take a look at the textures by DanGavel you can see screenies by him here https://forums.auran.com/trainz/showthread.php?138110-Progress-on-the-Uintah-RW. He has also done some matching cliff splines.
Later pages have better examples.![]()
Dinorius, that brings up a question I have. I have had textures show as faulty because the .tga file was 512x512 pixels. I have resized them to 256x256 and they come up fine, but if T:ANE SP3 doesn't handle the 512x512 textures is that because they were allowed in older systems but no longer?
Dinorius, that brings up a question I have. I have had textures show as faulty because the .tga file was 512x512 pixels. I have resized them to 256x256 and they come up fine, but if T:ANE SP3 doesn't handle the 512x512 textures is that because they were allowed in older systems but no longer? It amazes me that they would shrink the allowable size... I think the "pattern he refers to is the one we all live with when covering large areas. No matter what scale or radiu or how many time we rotate it, it is very hard to avoid some areas of pattern. It takes a lot of tweaking, is my advice...
texture "mytexture.tga"
Primary=mytexture.tga
Tile=st
texture "mytexture.texture"
Joe --
I'd be interested to see which textures you decide to use. Such information is always useful.
Phil