long, multi-cargo trains

Like a real train, you must cut out the cars that go to separate industries and place them next to the industry.
 
but don't i need several sidings to cut up the trains? i think 3 tracks would work,i could cut the train in three parts and load only one part then have a fourth track for the engine to run around. would that work?
 
It would work, but it depends on what you are modeling. A very long, point to point train would more than likely be assembled in the yard by a switcher. A local job would probably be shorter, and drop off cars for loading and unloading at certain facilities. A coal train or container train would probably make a point to point run between distribution centers.
Long trains do have to sometimes "double" or "triple" up when they reach their destination yard.
A website, "Tales from the Krug" can give you much more information.
 
i'm very new to trainz, not trying to model anything, just make a route that works. i'm sick so i've basically stayed in my room for 10 years, but i think trains r fascinating.
 
so then most industries have their own yard?

Sorry to hear about your illness, and yes trains are fascinating. Most industries don't have their own yard per se, unless they are very large. Many have a simple spur track, or a siding track to allow for transfer of goods. Some industries have a drive through loop to ease the unloading of unit trains. A power plant that consumes a great deal of coal may have a small yard, and mines gereally have a few or more tracks for empties and loads outgoing.

Tales from the Krug:

http://krugtales.50megs.com/

Many photos as well.
 
Mostly what happens is the long trains will drop cars off in yards where they will be either added to other long haul trains, or put on a local, which is shorter and works the industries.

Exceptions are usually thins like grain, intermodal, coal, and oil.
 
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