Something's up with my properties

I'm having this weird bug where the properties aren't allowing me to load or unload anything right now. https://drive.google.com/file/d/1Qp3KC5wCWYWqlQEAYPGCuAbJx5HGJyA3/view?usp=drive_link
Idk if i have to wait until the game refreshes for tomorrow. If it's an asset making it buggy. I downloaded content from Trainz Forge & K&L, it shouldn't have bugged out anything...
What do you guys think?
please use Youtube or Similar for Videos instead of A google drive link thank you
 
no it appears to be affecting alot of them, especially ones that have the jointed rail effects library
 
I've already checked I am just as curious. What I can see in the image is (some of) the driver dialog which shouldn't appear here if it is in surveyor, but I cannot figure out how this is occurring so if anyone effected could tell
what train effects library they have
what trainz version and build
how to repro the problem, because currently each tested version here works.

<KUID2:45324:555246:7> was recently released, it tests okay for me from trs19 to 22.
 
I've already checked I am just as curious. What I can see in the image is (some of) the driver dialog which shouldn't appear here if it is in surveyor, but I cannot figure out how this is occurring so if anyone effected could tell
what train effects library they have
what trainz version and build
how to repro the problem, because currently each tested version here works.

<KUID2:45324:555246:7> was recently released, it tests okay for me from trs19 to 22.
Yeah, that got installed for me automatically from downloading the NS Maersk Sealand SD40-2 as a third party asset. It didn't change the properties at the time, but it was when I downloaded the Empress form Trainz Forge is when the JR properties went haywire

Edit: I deleted the asset and got 1.43 which is already bulit-in and it fixed it. I think 1.46d is only compatible with trs22 cuz i have trs19 stock, no premium, with version 117026

Edit #2: I re-updated the asset back to 1.46d... And it was the same. I couldn't load the traincars. It might just be compatible with some rolling stock, but I'm not gonna keep it cuz I want to control how I want to load the train. So yeah, I guess the problem is fixed somewhat, just keep it at version 1.43

Edit #3: Ok... JR needs to fix 1.46d to have players control the load of the traincars for older trainz versions cuz all of my 86' boxcars require that update. now I have to all of them cuz they are faulty. I hope JR doesn't move forward with having 1.46d being the only thing required to run everything. My only gripe is not having control on how I load my train
 
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TRS19_ogpxTHsZHf.jpg



I marked it compatible with TRS19 SP5 because that's what I tested it in. Build 117009. There are no issues with the surveyor dialog.
 
Yeah, that got installed for me automatically from downloading the NS Maersk Sealand SD40-2 as a third party asset. It didn't change the properties at the time, but it was when I downloaded the Empress form Trainz Forge is when the JR properties went haywire

Edit: I deleted the asset and got 1.43 which is already bulit-in and it fixed it. I think 1.46d is only compatible with trs22 cuz i have trs19 stock, no premium, with version 117026

Edit #2: I re-updated the asset back to 1.46d... And it was the same. I couldn't load the traincars. It might just be compatible with some rolling stock, but I'm not gonna keep it cuz I want to control how I want to load the train. So yeah, I guess the problem is fixed somewhat, just keep it at version 1.43
That's in surveyor not in the quick drive session where I had the problem
 
I am not sure. This comes from having to change the way the interface works for newer versions. With surveyor and driver now being so closely unified, the "view details" action now all comes from one place. Now in order to maintain compatibility with the old way, the old functions are now directed to this now single place for the details code - which is fine all of this is working. What appears to be happening now is that it cannot tell if you are calling details from surveyor.
The determining factor in my code is:

C-like:
if(World.GetCurrentModule() == World.SURVEYOR_MODULE)

if that is true then you should get the built-in queue editing code from the game or any traincar's custom queues where you can add or remove loads to the car, then once that is retrieved any additional controls for doors and such added onto that. What you are seeing in the image you previously had up is what is generated when you are supposed to be in Driver mode. I can determine this because it has the brake control in your image which is not part of the surveyor menu. My only guess is that function does not work properly in your install or in specific build which I note is the Steam build and a higher number than my own non-Steam Build 117009 SP5 hf1. I do not know how to proceed here as I have no way to verify it, but for now my advice is just do not update TFX.
 
I am not sure. This comes from having to change the way the interface works for newer versions. With surveyor and driver now being so closely unified, the "view details" action now all comes from one place. Now in order to maintain compatibility with the old way, the old functions are now directed to this now single place for the details code - which is fine all of this is working. What appears to be happening now is that it cannot tell if you are calling details from surveyor.
The determining factor in my code is:

C-like:
if(World.GetCurrentModule() == World.SURVEYOR_MODULE)

if that is true then you should get the built-in queue editing code from the game or any traincar's custom queues where you can add or remove loads to the car, then once that is retrieved any additional controls for doors and such added onto that. What you are seeing in the image you previously had up is what is generated when you are supposed to be in Driver mode. I can determine this because it has the brake control in your image which is not part of the surveyor menu. My only guess is that function does not work properly in your install or in specific build which I note is the Steam build and a higher number than my own non-Steam Build 117009 SP5 hf1. I do not know how to proceed here as I have no way to verify it, but for now my advice is just do not update TFX.
I had his issue come up once when editing a session but I couldn't repeat what I did. I thought it was a TRS22 issue because of that.
 
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