AdvancedApproach
Well-known member
Can someone explain this nonsense? There were four units and then suddenly one disappears from the consist.

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The disappearance occurred while playing my session. No the loco isn't faulty because I wouldn't have been able to add it in my session. The unit is perfectly fine. I just restarted the session from when it was last saved and works just fine.It would help a lot if your screenshot was in daylight, not obscured by the dark of night. My eyesight or screen resolution (or both) are not that good. I can barely make out the gap in the consist but have no hope of identifying which loco is missing - the order of locos in the Driver List is no indication of their order in the consist.
Other details would also help. Are the locos in a route or session? Is the missing loco flagged as faulty in CM? Does the "theft" occur during the running of the session or when switching from Surveyor to Driver?
The derailments are taking place all over the route and not every single one of them happen at junction points.From what I can make out in the darkness, the derailment occurs just before junction 247298. It is unlikely that the track is "broken" because then the "Drive/Navigate" commands would not work.
If the derailment always occurs at about the same place then try driving the train manually over that section to see if it still derails.
Oddly enough when I drive the trains not a single derailment has taken place. This only used to happen on another route of mine but with a specific consist setup. Can't remember the last time I used this route in particular but never had an issue. I always make sure to delete obsolete assets in content manager. As for the scripts, none of the content to my knowledge that I'm using is faulty. That's something I check for on a regular basis and there's been no problem on that end. I avoid using faulty assets at all costs. This is a very recent problem. Perhaps the game itself is bugging. I'm not sure but it needs to stop. Already sent in multiple complaints to support and no response or meaningful help. I know for a fact the track works perfectly fine because when I drive the trains manually it's without incident.I have been using TRS22PE extensively for testing my routes created in Trainz Plus and have not suffered a single derailment. It often (but not always) comes down to a faulty or "time hogging" asset installed in the route - for example a small asset (such as an animated flock of flying birds) with a huge sound file attached, or an asset with an obsolete and faulty script.
A search of these forums for "TRS22" and "derailment" revealed only one other thread linking the two in any relevant way - see trains-keep-derailing-exploding-at-random-in-any-route-i-run
Just because you have no faulty assets, doesn't mean you haven't a scripting problem. An asset with a warning for a script rather than an error could be the problem. It could also be related to the AI commands being used, as you can manually drive without issue.Oddly enough when I drive the trains not a single derailment has taken place. This only used to happen on another route of mine but with a specific consist setup. Can't remember the last time I used this route in particular but never had an issue. I always make sure to delete obsolete assets in content manager. As for the scripts, none of the content to my knowledge that I'm using is faulty. That's something I check for on a regular basis and there's been no problem on that end. I avoid using faulty assets at all costs. This is a very recent problem. Perhaps the game itself is bugging. I'm not sure but it needs to stop. Already sent in multiple complaints to support and no response or meaningful help. I know for a fact the track works perfectly fine because when I drive the trains manually it's without incident.
Been there and done that with no success. Even with using the most basic of commands and on adding on additional ones in small, controlled increments have not yielded any positive results. There's really no point in not assigning N3V blame because for the longest time NONE of my routes aside from one had any of these random derailments taking place on a frequent basis. I even checked the scripts on all the rolling stock and none have any script warnings or errors that would cause any problems. Not to mention I have the notifications active and not once has it gone off so something's up.Just because you have no faulty assets, doesn't mean you haven't a scripting problem. An asset with a warning for a script rather than an error could be the problem. It could also be related to the AI commands being used, as you can manually drive without issue.
There's two ways to find the culprit, add a single basic command to start with and check for derailment. Keep adding your regularly used commands one by one preferably until the consist derails. The other option is to disable any assets that are not 'base' or 'built-in' from the route dependencies. Re-enable in small groups until derailment occurs.
There really is no point in blaming N3V for the problem, as your issue would be very unlikely to happen with a clean install of Trainz. In all my experience, one particular asset will be causing the derailments. it's just a matter of finding it.