Locally modding an industry to be static

UncleBuck

Member
I have several assets (VR Goods Sheds) on my Oxford to Queens route that refuse to work with TLR and was wondering if there is a way to locally mod these so they are static?

If I do this, I can then place the JR Multi Industry II (which does work with TLR) beside the static model.

Cheers.
 
Make a clone of the original industry and only work on the clone, in case things go wrong.

In the config.txt file

Change;
Kind industry to Kind scenery
category-class BIN to category-class BI or BR

Remove these containers or tags;
script
class
extensions
icon-texture
anim
critical-animation
animation-loop-speed
attached-track
attached-trigger
processes
queues
string-table (including language variants like string-table-de etc.)
soundscript

Remove any lines from the kuid-table referring to these product-category kuids;
<KUID:-3:10040> "Bulk Load"
<KUID:-3:10042> or <KUID:-25:1150> "Container"
<KUID:-3:10044> "Liquid Load"
<KUID:-3:10091> "Passenger"


In the asset folder

Delete this type of file;

.wav
.gs
.kin
.html
any texture images used for "icons"
 
Last edited:
I have several assets (VR Goods Sheds) on my Oxford to Queens route that refuse to work with TLR and was wondering if there is a way to locally mod these so they are static?

If I do this, I can then place the JR Multi Industry II (which does work with TLR) beside the static model.

Cheers.
What I would do is connect an invisible track to the to the VR Goods Shed and place JR track on top of it. It is easier than all that fixing, lol.
 
I might ask the original author of these assets if they intend to release a static version first, and if not, I will ask them if I could modify them and upload them.

Thanks for all your help.

Cheers.
 
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