What are the limits of objects etc. in Trainz 12?
I ask this as I have been finding on my route I'm working on, if I add scenery, buildings or even tracks, it starts to get unstable I have been lucky, that I have backups regularly. I have also gone a little made with tree's I made a grove of tree's that I liked and just went burko pasting it all over the place to make my forests.
For some unknown reason some of the tree's are below the ground level and every time I edit my route. I have been going wire frame and removing huge numbers of underground tree's, this has a twofold effect FPS is preserved, and I'm lowering the numbers of vertices and objects etc.
Thats why I think I must approaching the visible sealing limit. I'm sure its way higher then I have, for a complete routes as not all is visible all of time.. but as I have my details set to max everything. 5 ks is about the size of my route, so if I wait until everything is loaded I can see the end of my route from the very start.
I ask this as I have been finding on my route I'm working on, if I add scenery, buildings or even tracks, it starts to get unstable I have been lucky, that I have backups regularly. I have also gone a little made with tree's I made a grove of tree's that I liked and just went burko pasting it all over the place to make my forests.
For some unknown reason some of the tree's are below the ground level and every time I edit my route. I have been going wire frame and removing huge numbers of underground tree's, this has a twofold effect FPS is preserved, and I'm lowering the numbers of vertices and objects etc.
Thats why I think I must approaching the visible sealing limit. I'm sure its way higher then I have, for a complete routes as not all is visible all of time.. but as I have my details set to max everything. 5 ks is about the size of my route, so if I wait until everything is loaded I can see the end of my route from the very start.
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