I've put together a yard switching session for the Tidewater Point Rail map that comes with TRS 2006, SP 1. It works pretty well - one problem, though, and that will be another topic.
The present problem is that when I change the length of a consist, an AI driver can't get the switches set right.
I developed the session that works with a short consist - 4 coal cars with 3 oil tank cars on behind. A road engine pulls this consist into an "arrival" track that is actually a long runaround for a yard extension of the main line as it enters the yard (at Thurstan -- both these tracks are stubs). I'm using this extension as a departure track.
After uncoupling the road engine on the arrival track, a switch engine pulls up behind and takes the tankers over to a crude oil unloader, and another switch engine pulls in and takes the 4 coal cars over to the mine for loading. Both subconsists are returned to form a single consist on the departure track, and the turntable-turned road engine backs in and takes them out.
Now, all I did was increase the number of coal cars to eleven and the number of tank cars to eight. The oil switcher runs fine. But, the coal switcher (same driver, same engine) can't find his way to the mine, with eleven cars. Try after try. Same result each time, no matter what I change in the way of trackmarks. Seems to run OK up to the last turnout to the mine's stub, but then cannot throw that switch even though it has done just that with only four cars.
Maybe the oil switcher runs OK because the default position of the turnout switch to the oil unloading track is set to turn the train. In the case of the mine, the switch by default is set against the train turning into the mine. With 4 cars it can throw the switch, with 11 it can't.
The switcher backs out (pulling the coal cars) of the arrival track and runs forward (pushing the cars) to get to the mine, if that has anything to do with it.
Anybody know why the length of the consist that an engine pushes would confuse the driver? Maybe he can't see that far ahead??? A real yard would use a brakeman or somebody pushing buttons in a yard supervisor's office.
Any advice would be appreciated.
Dick
The present problem is that when I change the length of a consist, an AI driver can't get the switches set right.
I developed the session that works with a short consist - 4 coal cars with 3 oil tank cars on behind. A road engine pulls this consist into an "arrival" track that is actually a long runaround for a yard extension of the main line as it enters the yard (at Thurstan -- both these tracks are stubs). I'm using this extension as a departure track.
After uncoupling the road engine on the arrival track, a switch engine pulls up behind and takes the tankers over to a crude oil unloader, and another switch engine pulls in and takes the 4 coal cars over to the mine for loading. Both subconsists are returned to form a single consist on the departure track, and the turntable-turned road engine backs in and takes them out.
Now, all I did was increase the number of coal cars to eleven and the number of tank cars to eight. The oil switcher runs fine. But, the coal switcher (same driver, same engine) can't find his way to the mine, with eleven cars. Try after try. Same result each time, no matter what I change in the way of trackmarks. Seems to run OK up to the last turnout to the mine's stub, but then cannot throw that switch even though it has done just that with only four cars.
Maybe the oil switcher runs OK because the default position of the turnout switch to the oil unloading track is set to turn the train. In the case of the mine, the switch by default is set against the train turning into the mine. With 4 cars it can throw the switch, with 11 it can't.
The switcher backs out (pulling the coal cars) of the arrival track and runs forward (pushing the cars) to get to the mine, if that has anything to do with it.
Anybody know why the length of the consist that an engine pushes would confuse the driver? Maybe he can't see that far ahead??? A real yard would use a brakeman or somebody pushing buttons in a yard supervisor's office.
Any advice would be appreciated.
Dick